Does anyone know if there is an inventory mod out there, that adds a MMORPG style inventory to the game? Or if anybody that is currently creating a mod wants to release that section? I was thinking it could be a possibility to create an MMORPG game in an FPS style genre, using the source engine...
Ah wait - its appears fine in 3ds max, but is invisible in HL2 Model Viewer.
If i give the model viewer the wrong material location when compiling it it appears with the checkerboard.
I have tried making the texture completely 1 colour (red) to see if it shows up totally red, but it...
Dont know what you lot are on about but if you do a ctrl+a on the page, you get this text:
?????˜#»öUžµp+¨*Åi@Ð]ý%å#»öU#»öU0³ŸU"»öU&somethingsecretsteersÆ„EBthemZƒX¿mþØ443:3>3C3H3N3V3u3{3†33ª3Î3ã3%4+4744…I@½?????boardswon'ó÷ëáJz•Ïholdanymothey\@illcome1‹1Ÿ1¹1Öhehuntsusžµp+¨*Åi@Ð]ý%åzc%C1À¬
The texuture appears fine on there.
And yes, I have searched - but try finding 'invisible texture hammer' or 'invisible custom texture hl2' - theres pretty much nothing on there :| .
What do you mean by mat id's?
I applyed the texture as a tga onto the model, after uvmapping it and using texporter to create the right size image.
Is that right?
Thats irrelevant now - im using cannonfodders compiler to make a .qc:
Heres whats in it:
$modelname "static/freight.mdl"
$scale 1.00
$staticprop
$cdmaterials "models/static/"
$body "Body" "C:\Documents and Settings\(my name)\Desktop\freight.smd"
$sequence "Idle" "C:\Documents and...
On the edit section of my last post:
Ive sorted out the directories but now my texure is invisible. The model is definately there cos i can interact with it but it appears invisible.
What am i doing wrong here?
Aha, i changed my exporter the the cannonfodder one and now it works. But now, when i view my model ingame and in hammer, it has no texture! Its just the black and purple squares, despite the fact that I have the texture in the right directory in the right format (VMT and VTF)
Im so nearly...