I fully agree. You know the bit in the commentary where they're talking about how they designed the character look so it was immediately recognisable (a) what team they were on, (b) what class they were, and (c) what weapon they were holding? This could easily throw (c) out the window.
But...
Sometimes one of my flatmates decides to start doing some downloading while I'm playing TF2, sending my ping from 25 up to 500 or so :angry:
However, I often don't notice until I'm trying to get through spawn point doors -- I still manage to kill people pretty well.
Yeah, but the speed difference does make it pretty obvious.
I saw an interesting tactic today though -- two enemy spies running together, both disguised, which certainly made them less suspicious. Except that they were both running toward my turret, so I spychecked them both in the face for...
Yeah, because anyone not shooting might well be a spy.
And TBH, it's not that easy to see whether you've got a mask on or not in the fraction of a second to decide whether to shoot or not shoot... you still look very similar to an enemy spy disguised as a spy.
I've played on a couple of FF servers, and honestly, I've not really noticed the difference.
Except once, where some retarded loser on our team was a demoman, spamming sticky bombs in our base and killing any of our team members that ran by. :flame:
While it's a great sounding idea, and looks brilliant, I'm not convinced that the "paper mask" on disguised spies works that well in practice. On several occasions I've found myself near one of my team's spies when enemies are around, and in the heat of the moment had no idea who they were...
I did this three times in a row while trying to do that level in advanced -- I was holding the "companion ball" with the PG on the switch for the outer door, and as soon as I heard the energy ball hit the inner door I lifted it off (meaning to go for the other switch); but the door shut just...