Recent content by Art_Crime

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    A "New" Type of CSS Gameplay: Realism.

    Hey TGMateo, thanks for sticking up for real tactics :). I'm glad to see a unit with a similar goal out there. If a few weeks (once we can field a good 10man squad with a couple of reserves) We'd love to scrim against you guys.
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    Cs:cz ?

    Your point about the AI is false. The AI for CSS was developed off of the CSCZ code, so at the very least it would be equal to CSCZ. In all probability, it is better, because Valve had a chance to refine it with CSS.
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    Whatever happened to the Last Great War?

    Bummer. Thanks for the info.
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    A "New" Type of CSS Gameplay: Realism.

    For most maps we are not using the given objectives in the maps.
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    Whatever happened to the Last Great War?

    I remember this mod from two years ago, it looked like the best WW2 mod, no, the best WW2 game to be concieved in years. It had great models, a great website, and a great community. Does anyone know what happened to it?
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    Anyone here listen to Sage Francis?

    My friend just got me into him and I really appreciate his witty rap. Anyone else enjoy the Sage?
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    A "New" Type of CSS Gameplay: Realism.

    Excellent points Bob, ones which we have considered. First of all, we are modifying realism to fit CSS, so we are not trying to squeeze the large map tactics of DODS into the small maps of CSS. We are expecting rounds to take less time, which is something we wanted. Often a DODS realism round...
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    A "New" Type of CSS Gameplay: Realism.

    Actually, because of the laser accurate rifles in DODS with no scope bob, realism becomes extremely frustrating after a while, because if someone with an IQ over 100 is looking in the right direction, they win.
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    A "New" Type of CSS Gameplay: Realism.

    Well, because one side defends and one side attacks (unlike a normal match where both sides attack), each side has different objectives to think about. The defense is obviously a lot more involved, because people use fall back positions, distractions, angles of fire, what weapons to put where...
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    A "New" Type of CSS Gameplay: Realism.

    Glad you guys are optimistic. However, If it worked for DODS (with good success it might add), then it will work for CSS. Have a little hope.
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    A "New" Type of CSS Gameplay: Realism.

    Greetings CSS Community, I thought I would share something that has occupied most of my gaming time recently. It's a way to play CSS, and it rocks. It's called realism, because it uses real tactics. You may have heard of realism amoungst the DODS and DOD 1.3 Community. A group of...
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    Calling all Veterans

    Thanks for the help.
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    Calling all Veterans

    Hey Veterans, For a personal journalism project I would like to speak with veterans of any war to date about their feelings on violence in gaming and war simulations. Any view can be expressed and I will withhold names from the final story (if requested). Just a simple correspondance via...
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    What an abuse of Next gen engine

    Look, we know the technology sucks, but get over it, it's still one of the years best RPG's. In case you forget, Deus Ex when it came out was just the same in these aspects as far as technology and use. I hope you didn't play it for the physics and effects.
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    Forsaken Update

    Happy Holidays to you too. :)
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