Recent content by Barking_Mad

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    Counter-Strike: Source Market - Weapon Pricing

    Yeah, chances are he will win. But that just makes it more exciting for me :P Im unemployed and have no patents, but everyone knows chavs rule at CSS.
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    Counter-Strike: Source Market - Weapon Pricing

    And that is hardly a measure of a weapons accuracy, to accurateley measure accuracy you would eliminate any other factors from the comparison, like player skill. A weapons accuracy has a definite meaning, maybe you just didnt use it well. Of course, im willing to try and put your Ego in place...
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    Counter-Strike: Source Market - Weapon Pricing

    Hahaha if you think the FAMAS is inaccurate you sir are one hell of a n00b. :sniper: I like this new twist, John Nash eat your heart out :P I Wonder how viable it is to bias the market by writing a script that repeatedly buys weapons on a ghost server to intentionally tilt the CSS weapons...
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    Age of Chivalry Update

    Its looking very good. Keep it up :)
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    Weekly Steam News (19/08/05)

    Mmmmmmm Looks good, ive been looking forward to seeing something just like this develop on the source engine. It looks like it could be great fun and fresh. Lets see what they can conjure up next...:flame:
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    Adding multiple skins to zombie

    If thats a decompiled model, its likley it has all the included models decompiled also. If your exceeding your lod limit, try making the two ( headcrab and zombie ) seperate models and then including one in the other through the QCI.
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    how do i make a ...

    Open up the source materials GCF and you can see many examples of how to create some of those effects, like the fisheye, refraction and yuv shaders. define your material something like this: "yuv" //this is the shader to use { } or "hsv" { } Here are some of them...
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    The Valve Developer Community

    about time... Its about time we had a cetral wiki that we can all contribute too, its a shame that theres no new documentation in there though. Good stuff.
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    CS: Source and Engine Update Released

    You mean they made those elves redundant!!!!! :( Come on valve! FFS think about the elves!
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    New TLP: Shadows of Winter Media

    This mod is looking real nice, good website and some great ideas. Keep up the good work peeps.
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    City13

    I love that, im sad like that, i even let out a cheer when i saw the Doc on the big screen in HL2. *wipes tear*
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    Adding the Physgun

    I think i can help you there, if you look in the .FGD gamedata file for HalfLide2, under physcannon: @PointClass base(Weapon) studio("models/weapons/w_physics.mdl") = weapon_physcannon : "Physics Cannon" [ spawnflags(Flags) = [ 2 : "Start without grab functionality." : 0 ]...
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    Copyright and Intellectual Property.

    You mean you do that too?! And i thought i was the only one! ;)
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    How far away are we from "squeeze" physics?

    What if the gameworld your simulating is also the simulator ;P 42
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    C++ Console Challenge

    You can use simultaneous equations to solve for a simple nx + ny = z type equation, and better yet, some matrix transformations / vector maths would prob be the most efficient way to do it.
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