up ! When building cubemaps I get an engine error LoadBSPFile: odd size for lump 56
and this error crash the game! I will make a map for HL2 and see if its work, then I can know if the problem come from hammer and the sdk or CSS.
But this is strange in the compile process window :
Could...
yea this is true, I think the problem come from the cube maps, in the other hand even before the addition of a cubemaps
the problem (glow colors) is there without a env_cubemap entity. With a env_cubemap entity (good thing I want to use). I have this ...
I start a simple map for the first time for CSS and when I walk in the map theres strange colors on models, look : http://img820.imageshack.us/img820/716/sanstitrepu.jpg
its simply a dark room with a red light , the flash glowing green and pink colors come from where ?