I think his head position is perfect...makes the suit look protective, like its supposed to. Wonder if we'll see any helmet variety as well?
Good work DoktorAce and MarGon!!!
Yeah thats was I was thinking as well :)
Wasn't there a wet floor cone or something at the begining of the game that had physics? Maybe its for that :E
Ron andExodin can you go in to further detail as to how these work?
I made some quickly on the previous thread in the steampowered forum but I thought it was a simple case of shifting the camara slightly.
www.bickabic.pwp.blueyonder.co.uk/pics/breen.jpg...
When the priest says 'your at the wrong end of town' your up on top of a building with a little walkway across the other side...you were supposed to jump across and continue back to the rooftops of the previous map.
It was hardly a case of the hydras just being there for show.
If anything they would have been tied to a much better ending than we have now.
If you replay the end levels in the citadel and look around, you'll see plenty of weird tubings rising upwards. Its my belief that these were once...
When u set the quality to 100 though there both the same :p
And yeah I'll sometimes turn off the hud to take a screenie and end up playing a little bit just cos of the added difficulty of no crosshair. Especially with the 357 cos that model is gorgeous!
Tell you what, if I was banned wrongly, the first I would say wouldn't have been 'Damn, now I got to pay 60 bucks again'.
Guy probably tried one to many dodgy credit cards over steam before he bought the game a week later...busted.
Anything you need to add to the launch properties, you could also add to a shortcut on your desktop.
Just make a shortcut to the demo, right-click to properties and add the command lines to the end of the 'target' field.
If your into camera effects then I'd suggest something a little more fun :D
http://www.dragoncave.freeserve.co.uk/LOTR%20camera%20trick.jpg
Maybe Alyx sitting next to a wee hobbity Gman? :p
Nearly forgot the explaination*
"the old trick of forced perspective, (positioning one actor...