Recent content by Bigcheese

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    CVT movies, Episodes 1,2 & Special Episode 1 (All have some bad words)

    Hey a few of us over at hl2 world have started to make some vids, so we desided to post them here *WARNING*There are some bad words in here WATCH OUT KIDDIES*WARNING* (not to much tho) You will need this codec. http://www.divx-digest.com/software/acemega_codec.html Episode 1: This is...
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    Is it possible to spawn for example barrels by prssing a button?

    yes. point_template there is a tut at hl2w0rld
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    HAMMER Config for HL2 ?

    u have to use the css fdg (or the... well i cant say :P) and 240 is css and 220 is half life 2 (in steam) sooooooo just go look at hl2 world for tut... it works and gives u texuets and models in hammer
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    HAMMER Config for HL2 ?

    nope, nothing to do with the leak... ill give u a hint tho 240 to 220 ;)
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    HAMMER Config for HL2 ?

    hl 2 world fixed it :) as always.
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    Shacknews Photo Contest Winner!

    nice avy :P btw, you just dont like it because you know hl2 world pwns u all :P
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    Shacknews Photo Contest Winner!

    doooo http://www.hl 2 world.com/bbs/viewtopic.php?p=218503#218503 (wo the space) and for any one to lazy this picture was also on his site... http://allyourbase.shackspace.com/ahem.jpg so hl2 world had some fun :) http://up1.fastuploads.com/87318451_tard.gif have a nice day :)
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    MAP RELEASE: LK_Mineshaft

    i looked at screens... thats why i inclueded that :P
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    MAP RELEASE: LK_Mineshaft

    meh, its ok. to bad i dont have steam with me. GERRRRR!
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    A few basic newbie questions

    ahahahhahahah, guess what??? unrealEd can compile light in about 3 seconds... source = teh suck as for your problem... add a light, or if you use light_envy it will fix it (it has a darkest setting.)
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    Is there a tutorial covering source specific stuff yet?

    *cough*www.hl 2 world.com*cough* (w/o the space)
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    a lil somthing new

    www.utvehicles.com :)
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    Volumetric Light?

    you dont use particals for volumectric... its somthing differnt...
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    When u want to start the map, do u start with one huge box?

    ...???... what? what do you mean by block?
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    When u want to start the map, do u start with one huge box?

    hmm i kinda do. btw, this is not hl1, you can do that. just use func_ocluders because vis might not work properly and + thats what you do in unreal :)
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