thanks smart ass. i know it wasn't at E3. I didn't ask for people to give dumbass responses. I asked if anyone had any updated information on when it was going to be coming out. All you did was reaffirm what I already said.
If anyone has some useful info not already mentioned, i'd...
@Dark: I changed it to just physbox, I was able to walk over it...it was shaky kinda bouncy like it was fighting me but it worked. TY not sure if it will work for everyone though, w/o it being multiplayer. I'll have to test.
@Mutoid: At round start it does each time.
@azz0r: I'll try...
Ok I made a test bridge for a map I am working on. Nothing special but here is my objective. Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall. I did this by creating a bridge out of brushes. I selected all the brushes that make up...
i agree with LXS, chairs really do look blocky. But it is much better than I could do. I have been working on an aim type map for prolly two weeks now. Keep up the good work. I love being a CT and rushing T's on this map....can't wait
so i put weapon_ak47 limit to 0 and i could still buy. is 0 = infinity or unlimited
this idea doesn't work ... unless i am doing something wrong, in which case please explain
Note: limited deagles to 0 and proceeded to buy a deagle without a problem, when i threw it the CSS crashed...
i have the "game_player_equip" and it did spawn me with no weapons. but i require further information on how to actually spawn the guns...i have no idea how to do that
edit: ok kinda figured that out, but now I have an extra gun spawning at what appears to be the origin of map, strangely...
I am trying to make a generic deagle map for my first actual map. a few questions
(this is obviously for CS:S)
1) How do I force players to spawn with just a deagle and a knife?
2) How do I give the player additional clips of ammo?
3) I want to put a wall in the middle that drops 5...