Recent content by BigWalnutZ

  1. BigWalnutZ

    Cs 2.0

    thanks smart ass. i know it wasn't at E3. I didn't ask for people to give dumbass responses. I asked if anyone had any updated information on when it was going to be coming out. All you did was reaffirm what I already said. If anyone has some useful info not already mentioned, i'd...
  2. BigWalnutZ

    Cs 2.0

    last year i had heard cs 2.0 would be spring time/ that obviously didn't happen. anyone have any news on that?>
  3. BigWalnutZ

    Post your CS:S Names

    ^^^^ [KoS]BigWalnutZ teamkos.bigwalnutz [ TeamKoS | BigWalnutZ ]
  4. BigWalnutZ

    OMG!!! Cs rap- hilarious, you must hear

    R.I.P. Tupac...Best rapper ....ever.
  5. BigWalnutZ

    Are the player models coming or what?

    when is the GD update gonna happen ??
  6. BigWalnutZ

    Physics Bridge

    @azzor: i don't know how todo a rope bridge, but lucky I spotted the video tutorial, and am currently downloading that. I love that guy.
  7. BigWalnutZ

    Physics Bridge

    @Dark: I changed it to just physbox, I was able to walk over it...it was shaky kinda bouncy like it was fighting me but it worked. TY not sure if it will work for everyone though, w/o it being multiplayer. I'll have to test. @Mutoid: At round start it does each time. @azz0r: I'll try...
  8. BigWalnutZ

    Physics Bridge

    Ok I made a test bridge for a map I am working on. Nothing special but here is my objective. Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall. I did this by creating a bridge out of brushes. I selected all the brushes that make up...
  9. BigWalnutZ

    Announcement: cs_747 in the works!

    i agree with LXS, chairs really do look blocky. But it is much better than I could do. I have been working on an aim type map for prolly two weeks now. Keep up the good work. I love being a CT and rushing T's on this map....can't wait
  10. BigWalnutZ

    Dynamic Light/Rope Problem

    excellent thanks, works like a champ and gets exactly what i wanted done with out all the extra ropes, length contraints etc. thanks
  11. BigWalnutZ

    Make buying restrictions in buy zone

    so i put weapon_ak47 limit to 0 and i could still buy. is 0 = infinity or unlimited this idea doesn't work ... unless i am doing something wrong, in which case please explain Note: limited deagles to 0 and proceeded to buy a deagle without a problem, when i threw it the CSS crashed...
  12. BigWalnutZ

    Dynamic Light/Rope Problem

    more description on how to find this swinginlamp would be appreciated...i am not seeing a prodigy folder
  13. BigWalnutZ

    Custom Spawn Weapons?

    What about ammo and armor?
  14. BigWalnutZ

    spawning players with guns

    i have the "game_player_equip" and it did spawn me with no weapons. but i require further information on how to actually spawn the guns...i have no idea how to do that edit: ok kinda figured that out, but now I have an extra gun spawning at what appears to be the origin of map, strangely...
  15. BigWalnutZ

    spawning players with guns

    I am trying to make a generic deagle map for my first actual map. a few questions (this is obviously for CS:S) 1) How do I force players to spawn with just a deagle and a knife? 2) How do I give the player additional clips of ammo? 3) I want to put a wall in the middle that drops 5...
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