Recent content by BlumenKohl

  1. BlumenKohl

    Which enemy is most amusing to fight???

    The Combine city police with their little prods were a blast to kill, mostly because I loved the beep-beep at the end of their life. ;)
  2. BlumenKohl

    NEW 3D Porsche GT3 [WIP]

    The modeling looks nice but the shaders on the body give away the CG look. Try turning down diffuse amount a tad bit, and use some anisotropic specularity (through the BRDF shader) to get the paint with metallic paint look. And slightly blur the reflections. Also the chrome parts of the...
  3. BlumenKohl

    Who will make more money?

    Even a massive ad campaign shouldn't cost anymore than 15 to 20 million for a big game. Half-Life 2's development costs are around $40 million, without promotions. ;) As for who will come out on top? Well...Half-Life isn't exactly a weakling, the original sold almost 9 million copies to...
  4. BlumenKohl

    Any Mac Version of HL2 // Orderd my HL2 (PC) from Play.com

    You sure seem to care a lot by posting in here then. ;)
  5. BlumenKohl

    3D (WIP) Comibe Combat Craft

    I'll be working on this on and off in the coming days. A little 3D combine vehicle. ;) Mmm
  6. BlumenKohl

    Terragen...

    It's boring. Terragen's a toy...if you want to get into this stuff get a real package. ;)
  7. BlumenKohl

    release date of 11/16/04 is a bad idea.

    I don't think people realize the behemoth in terms of sales Half-Life 1 was... Every other publisher who has a November date is feeling a bit queasy right now. ;)
  8. BlumenKohl

    Source textures too shiny? Not in DX9 mode...

    Spec maps will solve all your problems...but....most devs opt for uniform specularity.... :naughty:
  9. BlumenKohl

    3 reasons why the game will be release in November.

    You don't know how business works do you? It's not how much you will make, it's all about how much MORE you can make. :p
  10. BlumenKohl

    HDR... in or not?

    Well, it does, it can render an image with a color channel of 800... or -900. ;) Global Illumination pretty much is the general category radiosity is in. It's the different algorithms used to simulate how light bounces off a surface, illuminates another, etc. High Dynamic Range. The...
  11. BlumenKohl

    Steady camera when walking

    I don't understand actual camera bob. Weapons are ok, but when I walk in real life, my head isn't bouncing all over the place. Some games make it look like the character is suffering from an inner ear imbalance. Our brain tries to keep things as smooth as possible. When I run though, I do...
  12. BlumenKohl

    HDR... in or not?

    Radiosity and global illumination are far away, not even Unreal 3.0 engine has em.
  13. BlumenKohl

    HDR... in or not?

    Because that's "fake" bloom, or bloom without HDR. Even so, while they help each other, they can work independently. Play Far Cry for bloom without HDR.
  14. BlumenKohl

    HDR... in or not?

    Bloom is not HDR, they're two seperate post-processes. And I was saying it's not possible for that shot to have HDR because of the reason I gave.
  15. BlumenKohl

    HDR... in or not?

    Bloom is bloom. It has no relation to HDR. Far Cry uses it, Prince of Persia used it, Deus Ex II used it, etc. What HDR does, is enhance bloom, so that color bleeding looks more realistic, and with a larger range of colors (at least, as far as your monitor can go). Also, aside from the...
Back
Top