Curious. Elaborate.
Narrative is arguable, but I'm not sure about gameplay. Half-Life has aged terribly over the years. It's difficult to play through, and it's been a long time since I last enjoyed it. I'd find it hard to argue against large chunks of it being poorly designed by today's...
Damn good article, Ross. I especially loved the comparison you made between the Gunship scene in HL2 and the Hunter-Chopper scene in Ep2. I've always felt the latter was really off.
"You gotta give the Combine a lot of credit though. They're tough competitors. A real class act".
"Well, I...
But you aren't 'turning the pages of a book'. You're travelling through a fully realized virtual environment at your own lesiure and you aren't really being dictated to. It certianly isn't 'traditional' (which is hardly a bad thing), but it's no less a 'game'. People need to start thinking about...
I don't mean to say they aren't aware of it. I'm questioning their response to it. Like I said, I'm in no rush for the next Half-Life and I'm nowhere near as passionate about the whole initiative as, say, Surf might be, but right now I don't see much benefit in Valve's silence. That might change...
I'm saying I think it's important both parties meet half-way. I certainly don't think fans should dictate the way companies develop or market their games, but they're an important part of the whole process and oughn't be completely disregarded. There was, for a long while, an expectation that...