Sorry, I miss understood the origonal post. I have seen 2 medics, both with ubersaws ubercarging eachother and then swithching weapons so between them there was a constant charge, which is pretty annoying.
Not as annoying as that youtube video however. Hopefully Valve will put an end to it soon!
It's not a cheat or an exploit, it's the problem if introducing new weapons to a pretty well balanced game. I pointed this out in the "New Wedic Weapon Stratagies" thread. I can't see how valve didn't see this comming tbh. I think valve are going to have to nurf the ubersaw, 25% uber for one hit...
Dustbowl is my favourite map, but so far Goldrush is looking good. It feels a little unbalanced towards the defenders so far, but then so did Dustbowl when it first came out (start of the second area, im looking at you!) One thing I've felt so far, is that you need to be on a Goldrush 24/7...
I agree with you on all points really.
I use the Blutsauger, and will probably use the Ubersaw when I get it, but just can't see enough situations when I'd actually rather use a Kritzkreig insted of an ubercharge. The only time I really would is, like you said, on a demoman to get some...
I like all of them really. All perfectly sum up the character of the class. Really looking forward to how they are going to tackle meet the pyro though. Should be awesome!
In Zone Control there ares everal zones active at one time. Its like the current CP maps except that all the points are active, and the map is none linear. You score points every 10seconds or so depending on how many of the points your team controls. The most points after the time limit wins...
I'm not sure how you can have a "worst TF2 map" thread without including all the options, or at least an other catagory. Anyway I voted granary.
To me the best original maps are Dustbowl, Gravelpit and Badlands. They all have a feeling of something new to them. My least favourite is 2fort...
It will be intereting to see if this actually makes more people play as medics. Also it will be interesting to see if it makes medics heal more than just one heavy! I personally approve, especially because I tend to play a medic quite a bit. And more achievements is only a good thing.
Pi, how big is the map? Looking at the videos it looks pretty damned big. How do you think it will cope with 12 a side or less? It looks amazing though!
Cheers
Granary was never my favourite map, but neither of the CP maps are. (I find they get to repetative too easily). Changes to maps however is a very possitive thing from valve, so I am more than happy seeing some changes to maps I am not as fond of.
I had a quick go on the updated granary...