I have this problem too, but I cannot see how it is related to displacements. I have many windows made with func_details when I take that out I have no more Tjunc problem. Does anyone have any ideas on how to fix the whole t-junc problem? Here is a picture of the windows, each vertical frame...
Just a model of a drinking fountain made of polygons, no surface meshes or anything. Also when I try to export my .emdl files it gives me that nothing to export error too.
Whenever I try to export anything as .smd XSI (modding tools) either freezes or gives me the message "nothing to export". Does anyone know what is wrong or what I might be doing wrong? Thanks.
I got the new 4.2, but I cannot find anything that you mention. In 3.5 I would just go to export and it would have an SMD option there, now I go to export and there is no SMD option, not even grayed out. And I cannot find anything about importing and exporting vmfs. Any help?
The grass is not overlapping, that wall is actaully up about 3 feet from the ground, just a wierd angle. The part where you see the grass is just like it has been nodrawed and you can see through to whatever is behind.
I have a few long rows of windows and when a row is pretty long, then I git a problem where it seems to cut a diaganol line and not render it. Here is a picture of it from looking behind the windows.
http://img89.exs.cx/my.php?loc=img89&image=practice00077wh.jpg
I already made Grid for CS, with different texturing though (I like it more than the 64 textures). When I made it I used an emulator while I was working so it would be to pretty good scale. Here are a few pics (low quality) of my dark version of it (meant to be kinda scary I guess)...
Hi, I need to make two textures, one offwhite and one burgandy, I wanted these to represent a painted wall. Of course, if I just take a solid color from PS and put it in the map (for CS) it ends up looking pretty bad. In real life the stuff would look like this (burgandy on the top trim and...