Greetings!
After a lot of hard work and dedication, Pirates, Vikings and Knights II Beta 2.3 is finally here!
We know you've been waiting eagerly, and today we prove that it hasn't been for nothing. This release marks a new era for PVKII; from this day forward, we will be available via...
The Pirates, Vikings and Knights II team announced a Mapping Competition last week.
Over $350 in prizes have been announced today and the final deadline has been extend to April 10th, you have until February 14th to Sign up!
Prizes for each of the 2 Winners include (One winner for each game...
Thanks for all the good comments (and bad :)). Yes, that's the High Poly HK to be used for the normal map when the time comes to skin him. Maps are still WiP, a lot of detail needs to be added and such. Also, check out our main site, pvkii.com for more information and media.
I don't understand the big deal about a naked body.
But yes, the model is looking good, wouldn't mind seeing a vtm so we could all learn a little something.
Just read this on yahoo, I hope they don't ban Half-Life 2!! I mean, they're fictional aliens! not people!
Yahoo! News - Violence in Games to be banned
I'll show them violence!!!
:sniper: :sniper: :sniper:
Love the gun, is it 2k polies or 2k triangles? I don't know how half-life2 handles it, but if it's still an editable poly when you check the poly count, it will usually tell you about half of what it is as a mesh.
heh, thanks. I did a running animation, a walking animation, and two idle animations. However, I think I'm going to work on the mesh a little then start over with the rigging. This is my first time animating, so I didn't really know how to set it all up, so things bend in a not-so-perfect kind...