Ok. I
1. Insert the prop_vehicle_driveable entity
2. I set the world model to the buggy.mdl
3. The vehicle script file says: scripts/vehicles/jeep_test.txt
I compile the map and run it. The jeep rolls away from me and keeps rolling until it hits something.
I try to get in. The engine...
Maybe shutting down the Steam forum is a good sign -- maybe it means they are aware of the problem and shut the forums down to avoid a deluge of adolescent rants.
I'm in the same boat. It seems I can run non-Source games. Here's a theory: how many with this problem modified their HL2 config file to try to get around the stuttering problem (or just for fun)?
What's your sound card? I don't get stuttering during speech, but I do ocassionally have the problem with a weapon sound or an explosion sound stuttering when first introduced. EDIT: Mine is an Audigy2
I think you may be having a different issue. This issue did cause audio stuttering because of hard drive thrashing for the textures, but it rarely (if ever) happened during speaking. It was most pronounced in large outdoor areas (for me).
There is no such thing as a non-biased forum because all forums are filled with people and there are no non-biased people. This forum is not filtering out people who don't like HL2 or who didn't think it was great. Some people think it is awesome, some think is is less than that, but I don't...
I got a huge kick out of him, too. I haven't finished the game and I keep hoping he'll show back up.
Since all the paint buckets have white paint, and since it is obvious we are supposed to toss them at zombies, I wonder if someone at valve is a fan of White Zombie (I'm not).
I think it is worthy of the ratings. It's not perfect, but it's awfully good. The music is underutilized it perhaps my only complaint thus far. It is linear, I expected that and they said it would be. Most FPS's are, though you can approach several of the combat situations in widely different...
This one is a bit counterintuitive. I sat there and tried to sawblade the electrical cables and shoot out the board in the window to no avail. YOu have to go INSIDE the building and flip a swtich to turn it off. NOT a physics puzzle. An old fashioned, FPS switch flipping puzzle.