Wow, all the ancient beasts are here! it's good to see people stuck around - I think it's really a pity that the development platform isn't any better, because source has a certain 'feel' to it, from a player's perspective, which is just right, and unlike any other engine around... U3 just feels...
Hey folks, not been around lately, working on my demo reel and such - so I come back here, to check how things are, whats new you know.. and the modding forums are dead! what happened? Have people moved on to another engine? Is there a new community somewhere else?
I'm quite surprised and sad...
I'd just like to say, although having played Halo only once, that I find both character concepts quite different. For instance, the Halo helmet has most of it's structure behind/on top of the head, while the Incoming helmet has it sticking out in the front.
The armor has a few similarities...
I think it looks quite bad really... especially the animations. I played Sin when it first came out, was good for it's time.. but this is far from matching HL2.
These threads never fail to entertain me! You've got the usual bunch of scavengers waiting for a new post to feed on, and the dying corpse, trying to come back to life.
Advice to Capm (and others): when you post on this forum, the best thing to do is not to look back at your thread, just post...
..you guys have a lot of time to waste... if it looks unprofessional, don't sign up. There is no need to flame CMD - he is asking for help, and this is a "Help Wanted & Offered" forum. You people have no proof he has stolen anything, so what's with calling him names? Some people here are so...
Xvid. There is a link to it on the tutorial page.
I'm not finding much time for a second tutorial - I have several personal projects, like a mod which I am working on and on top of that, coursework. But I will see how things go.
Angry Lawyer is the mod critic here, beware :farmer: - but I agree, you'll have trouble finding a dedicated coder for this. On a serious note, It's a nice idea, but what will make it work or not is the implementation. Too many people say "oh no not another zombie mod" - well ok but there...
Splines is 3dsmax specific, forget that. Nurbs is just pointless. Go for polygons if you plan on putting it in-game, or subdivision surfaces, if you plan on rendering it.