Recent content by Devilphish

  1. Devilphish

    New HL2 MEDIA!

    I was referring more to the way he stutters and jumps around while putting words together.
  2. Devilphish

    Valve's future in developing game engines?

    For a first try at making engines, Valve didn't do half bad. They ended up with a piece of software that is almost perfect for the game they are building, but it won't be liscensed much by other developers. Valve will put all their other sequels on their engine, ofcourse. Other than that no more...
  3. Devilphish

    New HL2 MEDIA!

    Why does the G-man have such a rediculous voice? Were they trying to make it creepy and it just came out wrong, or does he have some type of birth defect? He is supposed to be an omnious charactar, but it's hard to take him seriously with such a lame voice.
  4. Devilphish

    Curious Screen Shot [HL2 Engine]

    Jeebus, Bloodlines is ugly.......uhg........gj Source. Source isn't any closer to prerendered Pixar quality graphics than Quake3 was. Thats Valve's PR PiMPS at work. The Doom3 engine is the biggest leap towards Pixar quality graphics, and it's still pretty far off. but not all that far when...
  5. Devilphish

    Will Doom 3 have soft shadows?

    http://www.doom3world.org/phpbb2/viewtopic.php?t=2243 Some of those guys are very familiar with Doom3 tech.
  6. Devilphish

    The burried secrets of M Night Shyamalan

    FFS, I went out of my way to watch this thinking some huge secret would be revealed to me, then about 15 minutes into it I began to think it was all bs. Thanks for the link =\
  7. Devilphish

    Will Doom 3 have soft shadows?

    The Doom3 engine supports soft shadows, but they won't be a part of Doom3. Possibly a feature that can be turned on later when hardware is better, since they did say there are quality settings that are too demanding for hardware today that can be turned on later.
  8. Devilphish

    The burried secrets of M Night Shyamalan

    On Sci-Fi. Who is watching it? Anyone buying it?
  9. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    Doesn't matter, they are liscensing out their engine to Raven and whoever it is that is developing RTCW2. Well, I'm out of time for now. It's been interesting. The unwraveling of time will no-doubt prove me right. id's engines have always been and will continue to be masterpieces and the major...
  10. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    I'm not arguing that lightmaps are wrong for HL2. It is the best solution for HL2 at the time being. But for future games there will be no need for lightmaps. Once we firmly plant ourselves in the next generation, lightmaps will be a thing of the past. And Source certainly does not feature an...
  11. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    It's a prediction based on and backed up by facts. You would have to be incredibly unaware to not see the change in direction in games. Just to get this straight, are you actually arguing that unified lighting systems will not very soon become standard? Are you actually arguing lightmaps...
  12. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    How about Quake4 and RTCW2, to name a few. I'm not talking agmes, I'm talking engines. Source can't compete in the next era because it's rendering technology is too far behind. Doom3 technology will no doubt dominate the next generation, just as Quake3 technology dominated the last...
  13. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    And who further creates games on an engine after the initial game is released? Lisencees. I never said liscensees are a driving force in the evolution of an engine. But they ARE a relevant aspect of this duscussion. How many developers liscense and engine give a hint as to what kind of role the...
  14. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    Valve porting CS to Source has absolutely nothing to do with the point. The point is heavy hitters in the industry aren't using Source for major FPS titles like they are with Doom3 for a reason, because Source doesn't compete. Wether Valve decides to take a popular mod and port it to Source has...
  15. Devilphish

    Unreal Engine 3.0 -The Next Evolution In Gaming-

    Find me a single shot of either bloodlines or CS:S that looks good enough to seriously compete with an engine like Doom3, and I will take back what I said. I never said it wasn't secondary. Pay attention to the topic. People on this forum are so accustumed to changing the topic of discussion...
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