No Limit is correct. They have changed the definitions, it's ultimately up to the president. He can label any US citizen an enemy combatant now, after all if we're not with him we're with Al'Quada remember???. You should check out HR6166 as well. That legislation was passed before the Military...
Two things you can try...
1. Open up HLMV, and leave it open, compile the model
-OR-
2. Multi-step solution
a. run the game you wish to compile for, and exit that game.
b. copy every file EXCEPT TrackerNET.dll and TrackerUI.dll from that game's "bin" directory (ex...
use light_dynamic, give your func_door a name, and parent the light_dynamic to the func_door. Normal lights can't move with entities. But be aware that light_dynamic is an expensive light to use, too many could slow things down.
To create the projected image, however, you must create a brush, tie it to func_monitor, and texture one side of it with one of the dev_tvmonitor textures, I prefer dev_comintmonitor1a as it seems to have the clearest picture, but there are several you can try. Be sure to "fit" the monitor...
first it's VMT, make sure you haven't erroniously named it VTM, make sure your base TGA is either 64x64, 128x128, 256x256, 512x512, or some variation of these sizes, i.e. 256x512 will also work, before dragging and dropping onto vtex.exe.
If you have done everything to the letter and it STILL...
OK I figured out what was wrong here.
First, my LOD smd was not using the same texture as the REF smd. (an expression made famous by Homer J. Simpson comes to mind...)
Second, I was trying to $lod the mdl name "w_oster000" instead of the REF file which is named "w_oster000_ref"
$lod 20
{...
Nope, adding $lod 0 is something I did in the process of trying different things.
Just to humor the situation I've removed $lod 0 (again) and tried to compile, but I got the exact same error.
Where ever I have been able to find info on this, it's always pointing to this format. From what I...
I have some prop_physics models I wish to compile with LOD models, but every time I try I get this error.
ERROR: Unknown replace model w_oster000.
I have tried everything I can think of, and searched the forums, nothing has worked.
If I simply remove the $lod related lines from the .qc the...
have you extracted the .vtx from the gcf, using something like GCFScape?
Although I have never de-compiled any game models, I would guess the decompiler would need the actual vtx files, which are buried inside gcf archives.
find your GameInfo.txt file for the game your sdk is set up for (ex. C:\Program Files\Valve\Steam\SteamApps\%username%\half-life 2 deathmatch\hl2mp for deathmatch)
null out the line that says
ToolsAppId 211
so it looks like this
//ToolsAppId 211
that should fix your Extra App ID...
LOL, you're right. I have replaced those images with the correct ones. Please recheck them. Thanks for noticing.
And on my machine the cubemap function seems to be working just fine, check out this mirror, you can't make a mirror without cubemaps :cheers...
I'm gonna take a guess and say no. But what you might try is loading hammer normally once you're ready to do a final compile, and see if your map will load, then just F9 it. My hammer doesn't crash untill I start moving the camera view around (with an NPC in the map), I can still *load* a map...
these screenshots say it better than I can
http://www.efter.info/pictures/screens/revenge0001.jpg
http://www.efter.info/pictures/screens/revenge0002.jpg
and this is how it *should* look
http://www.efter.info/pictures/screens/revenge_e0000.jpg...