Dead Space is the last EA game I bought. While the game itself is decent, it's a console port, and the controls are damn poor AND you can't remap half of them which is lame.
EA isn't a developer? lol. EA makes most of these games, they bought and manage the individual studios that used to make great games. And killed quite a few of them too (EA LA next, is what I hear!) Anyways it doesn't change my mind.
Really changes nothing at all for me. After being bit more than once I've decided not to buy EA titles, and them being on Steam doesn't change anything to them being EA products.
Saints Row 2 is also coming soon !!
Personally I'm passing GTA and waiting for SR2 instead. See the ZP review for why:
http://www.escapistmagazine.com/videos/view/zero-punctuation/312-Saints-Row-2
FPS issues seem common and that's weird because the other Source games work fine. However one or more of these changes will fix most cases, in order of effectiveness:
- Change virtual memory usage from High to Medium
- Turn off AA
- Turn off V-Sync
- Bring shader quality from Very High quality...
The graphics are amazing in the new Tomb Raider, and Lara looks alot better also. However since I still hate puzzle games I don't think I'm going to get that one.
From comments I've seen the game feels very much like Oblivion with guns, and the RPG and FPS elements are very well done. Apparently the world is a bit smaller than Oblivion. I'm sure this game is gonna get tons of reviews a day or 2 after release so you can see then.
All recent EA games have the SecuROM DRM.
Personally as for the whole FC2 vs Fallout 3 I'm not getting FC2 but I will most likely preorder Fallout 3. Anyone knows if the $49 preorder price is lower than the US/Canada in store price?
Also this game unlocks on the 28 not 31 as this post says.
xbox
You do realize consoles aren't like PCs, and a lot of the stuff that the developer has to do is dictated by the console manufacturer, in this case Microsoft. I wouldn't be surprised if a lot of the stuff on the box and the menu interface were based on Microsoft's requirements.