Recent content by Enforcer

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    Various problems after porting a map

    Now my map fails to compile VRAD due to an inability to process certain bytes. Here is the compile log. materialPath: c:\steam\steamapps\kajgue\half-life 2\hl2\materials Loading C:\DepthsOfBlackMesa\mapsrc\dbmc1a2backup.vmf material "fifties_dsk1" not found Material not found...
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    Various problems after porting a map

    Nice, thanks for the help, Barnz.
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    Various problems after porting a map

    Here is the link http://www.filefront.com/14431859/Water%20Reservoir.rar I manage to fix the problem with the doors not opening, but they are still pitch black. Also, several other errors have occured around the map; it will crash in some places and say something about 'exceeds max vertex...
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    Various problems after porting a map

    For some reason my doors don't work at all. Anything other than a func_detail appears pitch black, and func_detail doesn't have that property unfortunately.
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    Various problems after porting a map

    I have just recently ported over a half life map into half life source and have encountered various problems with it. All of my doors are pitch black and do not move, even when i have set their origins to the hinge, is there a new entity I am meant to use for this? Secondly is there a way to...
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    Mapping for Half-Life source

    I'm insulted? Sorry, what I meant was I find this conversation/you irritating and really lack the patience to continue with it. I am not the one trying to compose magnificent dialogue at somebodies' choice to map on whatever game/engine, niether am I the one who blew things completely out of...
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    Mapping for Half-Life source

    If I want to map for half life source then I really don't see what there is to cry about. Please stop whining just because I choose that over your favourite game/platform/engine/whatever. Do you honestly believe that your condescending crying was in any shape or form a friendly nudge...
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    Mapping for Half-Life source

    The textures in half life source seem to look alot better than they did in the origional Half-Life, if they're not high res textures then maybe they have some other maps reinforcing them to make them look more realistic such as detail maps. If I were to make a Half-Life 2 singleplayer mod...
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    Mapping for Half-Life source

    Can't I use the high definition textures/materials from Half-life source? How do I tell the editor where to find them? (in truth, i don't really know where they are myself) Sorry if I have somehow inadvertently offended you by deciding to map on an engine with much better visuals. Next time...
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    Mapping for Half-Life source

    If I just port the level over like that, won't the editor get confused as which textures to replace with what materials? Additionally, how do I tell the editor where to look for them? Do I really even need to answer that question?
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    Mapping for Half-Life source

    Heya, I own a copy of half life source and would like to map for it, however; when using the Source SDK, there is no option to map for half life source. I haven't been able to find anything on the internet about mapping for half life source, so I thought I'd check here. Is it also...
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