Recent content by Faulk_Wulf

  1. Faulk_Wulf

    for you who want Adrian or 7-hour war. (Spoilers)

    Actually that is. One of the few quasi-plausible pro-Shepard pitches I've read in quite a while. Yay! If nothing else, it'd be good for Fan-Fiction.
  2. Faulk_Wulf

    for you who want Adrian or 7-hour war. (Spoilers)

    Maybe I missed something, but Vort with the colar, doing the sweeping at the begging-- he IS a slave. (I don't remember seeing any other Vort with a colar.) Granted we're dealing with a new graphics engine, but that colar does not resemble the Vorts original colars. Besides-- Gordan freed Xen...
  3. Faulk_Wulf

    for you who want Adrian or 7-hour war. (Spoilers)

    7 Hour War - This could be fun. I could see you being Barney for it. Barney is sitting down, having a beer, and then BOOM-- Combine. I guess I could also see Adrian Shepard dropped in it. Here's the logic: G-Man wouldn't want to waste Gordon in a war that Earth is going to loose, but Adrian...
  4. Faulk_Wulf

    Does The Borland Compiler Work With HL2?

    I found this in my quest for free compilers: Borland Compiler I typed "Borland Compiler" into search to see if my question had been asked. I couldn't find a specific answer. Does it work for compiling HL2? How do I use it to compiler for HL2? Thanks.
  5. Faulk_Wulf

    Anoying Problem

    @The Carpenter: You know, if you can't say anything useful, just shut up and don't respond to a post. The last thing the internet needs is one more child. Try at least giving a useful answer. At anyrate, Haze, try this link and see if that helps your problems.
  6. Faulk_Wulf

    HL2 Compile Toolkit

    Ah, well thanks for your time. :o Keep up the great work!
  7. Faulk_Wulf

    HL2 Compile Toolkit

    Hello. Your program sounds awesome. I, personally, would prefer to choose my own directories then being forced into one. But then again I'm like folder obsessive... so... Take that for what it is. Also, I know nothing about Valve's new VMT texture formats. I am just learning to code weapons...
  8. Faulk_Wulf

    Yet Another Bug With Hammer: Random Exit

    I wasn't trying to "Pawn" him or anything like that. I just thought that his retort was poorly thought out in the context of this post. That is all. As stated: I repsect his position and the fact that he has been around longer than me, I just didn't appreciate the comment. I realize that...
  9. Faulk_Wulf

    Yet Another Bug With Hammer: Random Exit

    [EDIT - 9:08pm] I retract my previous retort at Phi Mu Rho. There's an appology a couple of posts down. Sorry. ... However, Hammer is still VERY unstable in general. I get that Valve probably has bigger things on its mind. (Half-Life 3 comes to mind, plus there are bound to be expansions in...
  10. Faulk_Wulf

    npc_comibine_s not using path_corner

    Ah. Well if you really want to make an example map, go for it... Otherwise, for my puproses, I'll figure out something else. lol.
  11. Faulk_Wulf

    Yet Another Bug With Hammer: Random Exit

    Yeah, I haven't carved for a long time, because I get weird vertex errors and god only knows what else. These drawers though are ticking me off. The ammo sits in a little drawer (func_brush) and then the front of it is a door, below it is a second door. What SHOULD happen is that the drawer...
  12. Faulk_Wulf

    Yet Another Bug With Hammer: Random Exit

    I have a map that's like 1,000 x 1,000 x 300 ... Currently it has a small hotel, two homes, and a gun-shop that was in progress. A small car wreck at an intersection, and some combine... Using a Batch file it takes me only 1m 30s to compile. Only compiling problems I have ever had: Radom prop...
  13. Faulk_Wulf

    Yet Another Bug With Hammer: Random Exit

    Okay, so Hammer is unstable, fine. So Memory sometime can not be read... So props can randomly leak for no reason... So it performs illeagal opperations... FINE. Those kind of seem "normal". But there's a new bug, and it just started today, so I'm blaming the update. Hammer doesn't...
  14. Faulk_Wulf

    advanced siren light effects

    You don't parent a light entity... It's a...spotlight type thing... I can't think of the entity right off the top of my head, but I do have the link. [Edit] "Point_Spotlight" was the entity I was thinking of! Also, while it looks a little less realistic, I highly suggest you turn "No Dynamic...
Back
Top