Recent content by Fender357

  1. Fender357

    Ppu

    I'm very glad to hear that. As for everything else.... It will be only around 250 - 300 $ for the cards, It was in my Popular Science 2 issues ago. And no matter what, this will help future games. It dosn't matter how much processer power you've got going, future games are going to suck...
  2. Fender357

    Ppu

    I actualy e-mailed someone at Valve asking them what they thought about this. The reply was, Thanks for your email and interest in Valve's games. We are very interested in tracking the development work occurring in this space. Right now, that's about the only comment we have on this...
  3. Fender357

    Mobo/power supply compatability?

    Nope, everything is pluged in right. I made sure of that over and over. The ATX 24 pin is in the board right. The 4 pin is in the board right. And the pc is pluged straight into the wall, not on a power strip.
  4. Fender357

    Mobo/power supply compatability?

    Ok well... then I'm not sure how I'm gonna go about this. Even if its the Processor or the Mobo....I don't have any extra parts around to test them with. But do you think that turning on a mobo wile it is grounded like I did could damage it? Because I turned it on and off a whole bunch of...
  5. Fender357

    Mobo/power supply compatability?

    If it was something like the processor wouldn't I be getting a processor error message? The whole "power error" message is a bit vauige.
  6. Fender357

    Mobo/power supply compatability?

    Well, the board hasn't suddenly just gone off. It does turn on, it just keeps restarting and gives me a Power Error.
  7. Fender357

    Mobo/power supply compatability?

    Yeah, do you think something could have shorted? I was afrade something like that happend, but I thought I would be getting a different error message. What should I check to see if the board burnt out some where? Cool Reznor avitar.
  8. Fender357

    Mobo/power supply compatability?

    I need some of you super smart people to help me out. Me and a friend are building him a computer. I'm the one who knows more about computers, so I'm sort of just helping him. I picked out all the parts and we put it together. And now we get to our problem. The PC turns on....all the pretty...
  9. Fender357

    Disabeling PhysCan Pickup

    Well....what I wanted was the bridge to be movable by the physcannon blast, but not the grab. And I did get it to do that just by paying attention to the size of things. Like RavenO said, the mass is what matters. I found that the size and shape of the funk_physbox matters in how it acts, and it...
  10. Fender357

    Disabeling PhysCan Pickup

    No, I want it to be moveable the whole time. Looks like I'm gonna have to give up on this one.
  11. Fender357

    Disabeling PhysCan Pickup

    Hmm. Thanks for that info. How high do you have to set the mass so it can't be picked up? Well, I'll mess with it. Thanks.
  12. Fender357

    Disabeling PhysCan Pickup

    I tryed that one too. It just seems like these things aren't firing like they should. I've got it set the right way, but it just dosn't do anything. Here's a picture of what I've got goin'.
  13. Fender357

    Disabeling PhysCan Pickup

    As I said, I have used that. And it didn't do anything. I need to make "disable physcannon grab" work. Dissable motion on physcan grab would make the object freeze when I grabed it.
  14. Fender357

    Disabeling PhysCan Pickup

    I'm having the darndest time trying to figure this one little thing out. I have a funk_physbox set up to be like a simple bridge that is on a phys_hinge. What I want is to disable physcannon pickup on it. There is an I/O for that...but that dosn't seem to work in any configuration. Basicly the...
  15. Fender357

    Fender's Photos

    Just an update that I've got my computer working again and I'll be trying to get some newer pictures up soon. Gonna have a buisy week, but I'll se what I can do.
Back
Top