Recent content by foyleman

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    npc won't move in MyMod

    NPCs and now also all props are wood Thanks for the try there. but I tested the example map in MyMod and it didn't work. I played the same map in HL2 and it did work. Found another issue today. All my models splinter like wood when shot. They have the correct surface properties in HL2 but...
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    npc won't move in MyMod

    yes. I have placed the : - npc_combine_s - info_node_hint (for an actbusy operation) - info_node - ai_goal_actbusy - ai_relationship This map works fine when compiled and played in the HL2 game. However the NPCs won't move when I compile and play it for MyMod. also, thanks for responding even...
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    text missing in select chapter window - sp mod

    Thought I'd give this a bump since I haven't figured it out yet.
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    npc won't move in MyMod

    I have a custom single player mod that I am working on. I tried to insert a little enemy ai, but it had no affect on the npc. I thought I was entering something incorrectly. I tested it in HL2 rather than MyMod and it worked in HL2. What is missing from the custom mod installation that...
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    text missing in select chapter window - sp mod

    When I go to select a new game, the window with my new chapters show up. However, in the upper left corner over top of the words "NEW GAME" I see a checkbox that I can select and an undefined text line reading '#HL2_'. Here's a snapshot of what I am seeing: I think this happens because I...
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    Missing inventory hud in HL2 mod

    Geez. I guess I wasn't getting 'impulse 101' (to add the suit) to work properly. I dropped the suit into the test level for a pickup and it worked like a charm. Thanks Calhoun.
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    Missing inventory hud in HL2 mod

    I am working on a single player mod. I have successfully installed, compiled and tested the mod. I have even successfully added a custom weapon. However I place weapons in my test map, pick them up and I can't switch between them. There is no weapon hud (inventory) and using shortcuts to...
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