SoundScapes aren't going to work. And I knew this from the beginning because I need to make the sound turn off / on and move.
Ambient Generics is perfect for it. Still it just won't play for most players!
Extract the textures and add them to the DoD:S folder under materials, then change the path in the .vmt
After that you need to add the textures in a .res file.
Oh, and hi Pvt Ryan! :P
One guy heard it the first time he played the map.
The others never hear it, even with a whole PC reboot!
And yes I've got the sounds correctly placed.
It's just that random peoples can hear it while most of them can't and never will.
Whaat? You changed subject, no no no I mean if you stand on the ground and look up you will see corridors and shit. The skybox isn't blocking them to be seen
I didn't understand so much of it. But I don't have any *styles* , all I got is lights turnining off on map spawn and turning on when you trigger it , once.
I got this Batmobile car idea, you fall down and as soon as you get close to the car you will trigger an trigger that makes !player enter vehicle, and the car will turn on and set it's forward trust to something nice and fast.
But if the player steers to the left / right it will ruin the...
o_O But I got 3 blinking lights and the rest is unnamed lights spread out all over the map. But it doesn't seem to do any harm.
Plus now I seem to have a leak I can't find how hard I look...and the pointfile doesnt show me.