i apologize for my English, but i dont know what you means
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I created a player model in 3dmax and rigging with valve biped bones.
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I decompile one W_weapon of css,, and i see on this have a 'valve_biped01_weaponclip',, i will put a new bone on the right hand of my model called...
im talking about W_models..
we extract from cgf conterstrike and put in our mod ..:hmph: we dont import mdl and recompile, only extract from cgf and with codder we can use theirs.,, but appears in bad possition.
i see that the hl2´s weapons have a bone/attch called 'valve_bip01_righthand' but the css weapos have no it.:sniper:.
if a put un my qc of my player:
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped"
$bonemerge...
Hi All guys!... I´m Working on hl2Mp mod and we import some weapons from Counterstk Src.
when i pinck a css weapon it dont appears in the hand of my model, it appears in position xyz0 of my model, i suposed is a bone attc problem,, but i dont know what a hell bone/attach is for css...