I'm in the kar = underpowered team. I only use it on avalanche to get long-range nade kills. The rifleman on each side needs a pistol more than a bayonet, I think.
You've missed the point, the reason cameras overexpose sometimes is because the dynamic range of lighting intensity in the real world is enormous. Our eyes adjust accordingly, so cameras were designed to allow exposure adjustments so that you could take worthwhile photos in a wide variety of...
there's no way in source to teleport from one place to another, is there? As in, two adjacent backdoors might not be adjacent on the other side, get what i mean? But kudos for the quality mapping. More screens?
Guys the checkerboard problem is due to missing or corrupt cube maps in the map. I had the same thing. It seemed to be related to the fact that I had another remake of inferno there already, so when I went to join a server it said 'different map version' or whatever. I deleted the other copy and...
The maps of source are a huge visual improvement. 1.6 models and skins and sounds are fine, but the maps look simple. Although in a lot of ways I hate the new versions of my old favourites (train and inferno), you can't deny that they're more atmospheric.
As for the hitboxes, I don't think...
uh, no, big updates get a new number. in fact I'm guessing they'll go for something they can patent like:
Counter-Strike 360.
Counter-Strike Revolution.
Counter-Strike XtREEM.
Counter-Strike Two-Point-Whoa.
Counter-Strike X.
Or something more epic like:
Counter-Strike 2006...
it hasn't happened to me, but it always seems to happen to my friend when i'm spectating him. A lot of the time his FOV is on an angle, like he's leaning or whatever. Most of the time he says his screen looks fine, but for some reason it's only when I spectate him. So maybe hardware plays a role...
You could make one spawnpoint the vip spawn since they're random (right?) anyway... then as the person falls through it you could, er, parent some brush (like a translucent orb that floats behind / in front of him) to the player (if that's possible, i cbf trying it) and when it gets shot a...
wtf???
2d skyboxes ARE 2D!!! Do you even know what 2d means?? It's just a texture on a box, so you CAN'T have 3D objects in it. Now, you could draw trees on to the texture but that would be about as stupid as your post.
You're a tool. You're a tool. You're a tool tool tool tool tool...
It's so you can't jump on objects, apparently, or some other lame reason. You can change it with server commands, so I'm guessing there are some 'real physics' pub servers out there... somewhere...
Yeah namespaces are a bitch unless someone told you about them. But don't
using namespace std;
unless you be lazy. Instead, use:
using std::cout;
using std::cin;
using std::endl;
etc.
Less overhead for compile-time, I believe. But it's mainly just good practice.