make a block brush in the area where you want the buyzone,any texture will work. go to tools tie to entity then make it a func buyzone then on the options of it choose whether you want it to be a CT or T zone.
Try making buildings func_detail, and add the nodraw text to sides of brushes that won't be seen in game. also when making displacment terrain only choose one side of the brush. use func_areaportals for doors and windows.hope this helps some
how do you update it in cs:s, it did it when i was in the first stages of my map, now that i have more stuff in it, it says it is using a old version of the navigation mesh or something like that. how do i update it?
Here is a pic of a cs:s map i am making for bot play or anyone who downloads it from steam :cheers:
http://photobucket.com/albums/v608/gokumike/?action=view¤t=mikie0000.jpg
This is a map for cs:s, it is simple but fun.
http://www.pcgamemods.com/9863/
http://img.photobucket.com/albums/v608/gokumike/bombard0000.jpg
http://img.photobucket.com/albums/v608/gokumike/bombard0001.jpg
http://img.photobucket.com/albums/v608/gokumike/bombard0002.jpg...
some more pics
http://img.photobucket.com/albums/v608/gokumike/bombard0002.jpg
http://img.photobucket.com/albums/v608/gokumike/bombard0003.jpg
http://img.photobucket.com/albums/v608/gokumike/bombard0004.jpg