Currently my .vmt says the following:
"VertexLitGeneric"
{
"$baseTexture" "materials\models\CANO_T"
}
This file is in \half-life 2 episode two\ep2\materials\models\CANO_T
My models are in half-life 2 episode two\ep2\models\CANO_T
Is this good?
Can anyone help me with the pink & black squares problem with model viewer and hammer? I have set up my vmf and qc right, but it doesn't work.
This is for an episode 2 map.