Recent content by HiroProtaganist

  1. HiroProtaganist

    my new map and sum problems im having

    i thought so... lousy ai :sniper: anyway try restarting your steam client a lot of people have had problems since yesterdays (8/10) update.
  2. HiroProtaganist

    Gravity Tied to a specific area

    I'm trying to make a coliseum type map (sh*ts and giggles) an need to make a ceartain area zero gravity but have normal gravity in another area. Does anyone know of a way to accomplish this? I've looked through all the posts on hl2.net, interlopers,net and most of the othe hl2mapping forum...
  3. HiroProtaganist

    m82 Barret

    yeah way too smooth. the body of the real thing is noticeably edged. the muzzle break is ot a solid block you may want to use polys there to make it a little more realistic. drop some poly's into the magazine it's too plain. it's a good start, just needs work.
  4. HiroProtaganist

    Importing from hammer to MAX

    I'm trying to import a building i made in hammer to max so that i can do some props for it to the proper scale. but i can't figure out what i need to do. i dl'd CannonFodders .SMD export import script for max as well as mdldecompiler. what i need to know is how to get the building out of...
  5. HiroProtaganist

    Error messages i can not figure out

    Attached are two caps taken during the load. i'm not conerned about the env_cubemap yet. it's the sound thats killing me. Anyone have any ideas? i've gone threw the hammer config tutorial all to no avail.
  6. HiroProtaganist

    light_environment, why so dark?

    this tutorial does a decent job explaining light_envioronmnet take a look http://www.akilling.org/akg/tutorials/wiseSun.asp
  7. HiroProtaganist

    Skinning

    HIT THE SEARCH BUTTON.... or look under the sticky entitled TUTORIALS.
  8. HiroProtaganist

    Three questions

    tutorial for triggers it's in the second part http://halfwit-2.com/?page=tutorials&action=view&item=3
  9. HiroProtaganist

    Skinning with Photoshop/3ds Max

    though you want to avoid using boolean cuts as the make your mesh extremely messy to say the least. They add huge numbers of polygons and are generally more of a hassle than building the hole in the first place.
  10. HiroProtaganist

    CS_Terminal_7 Movie

    wow, thats looks really good.
  11. HiroProtaganist

    tale of woe

    yeah thats precisely what i was hoping for. odd that they wouldn't include it in the software since it is a reallly handy feature.
  12. HiroProtaganist

    tale of woe

    after spending about 2 hours learning how to make deatails with brushes my hammer crashed and me with no saves. oops, anyway MAX has an autosave feature that saves every three minutes or so. does hammer have a feature like this?
  13. HiroProtaganist

    M60 Shorty

    this looks familiar... lol
  14. HiroProtaganist

    My Very First Weapon Model

    whether XSI is better than max is not a discussion we want to get into again :) there arealready thousands of topics discussing the pros and concs of each. best advice would be to use both. if you find one more intuitive use that one. I've always used max because i use autocad in my job so it...
  15. HiroProtaganist

    sound issue

    after compiling my first map and running it ingame i get no sound except whatever sounds are associated to the weapon model. and during the load it shows all sorts of errors. i grabbed a screen of the last section after load. any ideas (perhaps hammer isn't configured properly...) if you...
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