If Freemans death meant a better ending sequence, then yes. It would have been a noble way to end his quest. They could have always taken the HL series forward with new characters and new twists, as they did so from HL1 to HL2.
However, Freemans death would not be the only alternate way to...
The HL2 ending looked like it was only setting us up for the next title in the series. They could have finished off HL2 properly and then cooked up something else for the next one.
I agree, its a very clever marketing ploy but "what happens next?" type endings for a long epic game such as HL2...
WARNING : THREAD MAY CONTAIN SPOILERS!!
So while I was making a bitch out of Breen blowing the teleporter to pieces, I was thinking "this is too easy, I bet theres more after this. Maybe I travel to Combine territory and open a can of ownage on em...maybe something else happens after I take...
No denying that the original dooms were legendary, but this is the new face of doom...and it breathes new life into the game.
Well, I think the change was good for me. Why remain stuck in the past?
So they progressed with the story line a bit. with the whole martian civilization thing. But...
Well, in D3 the entire base gets wrecked pretty early in the game and most of the people either die or are zombified... and your mission becomes only to gather weapons, fight the demons through the base, locate and use the artifact against hell. Simple, but effective.
Sure, there are other...
I agree with this guy.
One can choose to skip out details that are well present in the game and dismiss it as having a thin plot.
While the theme of the game remains "Get the evil demons before they get earth" there are other pieces in the puzzle.
Going through audio logs and emails...
err.... the sky in the water hazard didnt really convince me as an evening sky. It was still bright, even if the sun was seen lower on the horizon.
But still... the sky couldnt have turned dark as night by the time the conversation / grabber training session at Black Mesa East ended and...
Well, no. 95% of Doom 3 was set entirely in one single location. And yet, they stretched it to a good number of levels ...The monorails, the Toxic disposal chambers, the offices, teleportation labs, biological research labs, archeological digs and many other places.
In the end it is all...
Hehe...I was stuck in the same exact spot. I went nuts trying to figure out what to do. I did see the valve there, but I assumed it was a prop. :E
This is one problem I have faced in several other places in the game. Sometimes objects that you can manipulate arent clear enough, so I end up...
Doom 3 ruled because of its sound and ambience.
In terms of action, it wasnt that different from most other FPS...i.e...Shoot holes in anything thats ugly...which of course, is a good thing for me.
The sound was brilliant. The background score, combined with the sound of machinery and the...
Ok, since this is the "general games" section, I thought I can start a thread on Doom 3 here.
My thoughts on the game...
This is by far, *the* most atmospheric games Ive ever played. It plays on claustrophobia, and the fear of darkness.
I used to play this late at night, with lights switched...