i think you are confusing bunnyhopping with strafejumping ...
bunny -> "curved" movement with inair turnspeed
strafe -> "S"-like movement with only very little inair turnspeed
additionally, in quake, tfc, hldm, q3-cpm and thelikes, you have to press ONLY the strafekey to bunnyhop. while in...
i already elaborated on the 5th page whats the real problem.
tfc was different from the original tf
q3f was different from tfc
and ff will certainly be different from q3f, tfc and tf
the point is, that tf is a system many people have relations to. and most of these people have a common...
instad of using harsh words, you instead could have explained WHY you thing its bs. you know ... without arguments, your post is as valid as his post.
...
i think valve's plan is, that the hwg and the demo can take out the sentries with help of medics.
but the offense will take ages, not to mention that this leads to either:
-) the offensive force beeing strong enough to break through the defenders. but if they can do so once, the surely can...
this is the entertainment industry, not the wildlife. realistically, the developers have deliver market needs to survive. so THEY have to adapt or get extinguished. but, since tf2 is bundeled with 2 very fine singleplayer games, it will be NO DOUBT it will sell, because the splayer games will...
they are unify the classes too much?
have you ever played tf? tell me how scouts or medics are going to take down sentries WITHOUT standard nades?
my point is, that standard nades currently are used by almost all classes. and the point is that they are used differently with every class...
thats exactly my point.
by creating sequels that share only the "shippingbox" with their predecessors, you disrupt the still active community of the predecessor. splitting them into those who adapt and those who can't or don't want to adapt. this effectivly brings down the community. and this...
why do publishers have to make sequels. if they want to make a new game, why not invent a new gametitle altogether?
the VERY REASON behind sequels is to take over some of the "hype", "craze", "fanbase", whatever ... call it what you want. so if they want to shift them, in my eyes they are...
you can "balance" this very easy:
just disallow any fast movement of the characters, limit their airspeed, limit the explosion kickback and last but not least ... design the flagrooms and/or maps with narrow and/or complex geometry.
done.
however, this will destroy about 80% of the game's...
well, the real problem is, that the elitists are usuall the ones keeping the drive in the community. it is so in cs, et, tf, tfc, starcraft, warcraft, q3, ut99 and basically any other old game that still has a big fanbase.
now from a developers standpoint (i know they have to make money) i find...
interesting that the "equipment" thats beeing mentioned is from the same year when they shoot "wargames" ...
maybe this faked falken screen was leaked from a valve employee trying to be funny?
anyways: i am REALLY looking forward to this game.
thats not exactly true.
since he took 20 seperate frames and mixed them together, its not an "ingame" screenshot.
source doesnt support motion blur so you have no option to make the game look like that ingame.