sorry to awaken this old post, but since it's the only one i found talking about the env_fire size. i just have to ask...
did something change with the orange box sdk? because i can't get any size to work.
here's an example, the size you see here differ for 1 to 100, but they all come out the...
hey i'm trying to make some new sprite textures, but when i use a custom model in the vbsp it show the error model?
if i copy a model already used in the detail.vbsp it shows alright, but when i change the path to my model it doesn't work?
my model shows up ok if i use it as a static_prop, and...
hey i'm trying to make some new sprite textures, but when i use a custom model in the vbsp it show the error model?
if i copy a model already used in the detail.vbsp it shows alright, but when i change the path to my model it doesn't work?
my model shows up ok if i use it as a static_prop, and...
k thx for the comments, wel the first year we had was 4093 or something, and well the problem there was; you just can't think of how the world will look by then...
for the underground people and the mutations; lets say you can get that well hidden (well at least in some parts of the world) and...
hey
I'm jister (co-founder/leader) of Forgotten (called unknown life forms before)
we got a new site up lemme know what you think, was a bit of a quick job so i like to make some changes base on some feedback from this forum.
http://snowflake.ralert.net
where are looking for a new...
apperantly some one said not many people check the general editing section, so if admins don't mind i'm making a post with a link to mine there since in didn't find how to move it (wich i guess i can't only you guys can)
http://www.halflife2.net/forums/showthread.php?t=116048
hope to get...
download the photoshop plugin from nemisis (i think its there) then you can make em in photoshop and save them as vft... but you still have to copy or write a vmf file... its an easy job don't worry you'll find out.
if not lemme know i'll direct you to some tuts or write one
i want a bunch of camera's on a wall to follow a player coming in and walking acrros a room.
now some one suggested a func_tank, but i can't seem to figure out how to get my func_tank brush to automaticly point at the player and follow him.
it doesn't have to be monitored or anything.
i put...