Nice lighting and pretty good level design. The biggest problem probably resides with the Source engine itself; to me it seems that if this was for Source 2 (not yet, obviously) or Unreal it be a lot better, not simply for rendering improvements, but because of a better workflow that would help...
I'm a game developer and college student, and I use a wide variety of programs (3ds Max, Visual Studio, tons of games, Office, etc). I've been in the beta test for a few months, and I've found no awful bugs so far. It's an awesome upgrade. It's far better than Win 8.1 and 7, IMO. The design is...
It's AMAZING how gamers have no patience whatsoever. Despite facts that we KNOW they're making two new games, people keep complaining. Source 2 may have been presented poorly, but that's the only negative thing you can say about it. It's a vast improvement, and while I'm waiting for something to...
What, are we living in the 90's? All I'm seeing is that you don't like a certain style, which most people either accept or like, and are issuing death threats over them. *claps* I'm POSITIVE Valve will respect your opinions now.
Also, I freaking love the new UI, and can't wait for the next two...
Thanks. I love that a lot about VALVe, too, but, personally, I believe mechanics, pacing, and a lot of other minute details depend on the feel you're trying to present. It works with both Half-Life and Portal for different reasons: In HL you're a scientist: you don't know much about weapons...
Hey. I've been following the site for a long time, but just decided to make an account now, in response to this.
In my opinion, unless Valve's leaks were controlled, they're definitely working on HL3, And I sincerely doubt they were. I also think Half-Life is really good at integrating lots of...