Recent content by kelerain

  1. K

    New Steam Map : dm_runoff

    They just released a patch that fixes both segnificant issues that I am aware of, the multiple firings bug (by riding the console up into the alcove) and the map escaping bug, by jumping the fence by the arched bridge. There is now an invisible wall over the fence, so you can jump TO it, but...
  2. K

    Half-Life 2: Deathmatch and Source Engine Updates Available

    And they just released a patch to fix the multiple fireings exploit. Should be much more playable now. Edit: This patch also adds an invisible wall over the fence so you can jump TO it and WALK on it, you just can't get over the edge. When you ride the console up into its holding area...
  3. K

    Half-Life 2: Deathmatch and Source Engine Updates Available

    I seem to have found out what the problem was. You can ride the console into the alcove, (crouched) and the person in there can press the button again way before the bombs drop or the console lowers down. I after I got it rolling that way, pressing e as fast I could I counted 5 bomb drops...
  4. K

    Half-Life 2: Deathmatch and Source Engine Updates Available

    When we played it also got stuck on an infinite loop, blowing everything up again and again. Made it unplayable. I think this one is a little underbaked boss!
  5. K

    Half-Life 2: Deathmatch and Source Engine Updates Available

    Its a bit more open than I think they intended. An amusing bug, it turns out you can jump off the iron overpass bridge at the far end of the map (not the RPG bridge, the arched one) over the fence, and walk around pretty much the whole map. With a little hopping around and such, I was able to...
  6. K

    Counter-Strike: Source Update Released

    I just got done messing around with the bots on a few maps. They feel a lot more like teammates this time around. There are still some odd behaviors, but its a lot better, especially the rushing and grenade use. I encountered a bug on tides. Sometimes the bots would be covering one of the...
  7. K

    HL2 on Hard completed with 0 total damage

    I managed to get down from the bucket place without takeing damage. I think it involved crouching and hitting the side instead of the liquid. It takes a lot of tries. The speed jumping thing helps. You jump repeatedly at the right times and you gain momentum. 21, hence the 'far too...
  8. K

    HL2 on Hard completed with 0 total damage

    If you look to the left there, and go investigate that slope, it is quite easily and directly climbable, although there are some rocks in the way to prevent you from getting the buggy up there easily. Woah! So its a depth charge thing? Should experimented more.. :) I think it would become...
  9. K

    HL2 on Hard completed with 0 total damage

    As it sounds, I didn't just start, and do the whole thing in one run, I wish I could edit the first post to clarify that. I got through the entire game, killing the majority of the enemies, and playing all locations. What I did what save quite often, and if I took a single point of damage...
  10. K

    HL2 on Hard completed with 0 total damage

    Worth it maybe, but I enjoyed myself. It helps to be a little off center of course. There were several other places where a small amout of acceptable damage would have made things a lot easier, but that wasn't my focus. Its hard to say, I wish there was an in game counter, but I think it...
  11. K

    HL2 on Hard completed with 0 total damage

    A hug I can manage. I don't have a lot of proof, but again, I'm not here to parade a banner around, I'm here to discuss the game on hard mode, not taking damage, perhaps share a few insights. I think it should be clear to most forum goers that there is rarely incontrovertable proof of anything...
  12. K

    HL2 on Hard completed with 0 total damage

    Oh yeah, that. That was actually one of the first things I checked. Playing through the game the first time, I took it easy, and didn't worry too much about ammo and such. I wanted the experience, and the story. At the back of my mind, however, I was thinking of the 'no damage' run because I...
  13. K

    HL2 on Hard completed with 0 total damage

    For what reason? There was a bit of the usual forum stuff, but I feel there is a lot of interesting discussion here. Those are just save games from a selection of places along the process. backup your save games, and unzip those in their place (they may need extracted from a folder). Not as...
  14. K

    HL2 on Hard completed with 0 total damage

    Thats a bit tougher. Both of these I managed to do in single shots after about 10-20 tries each. But the longer a section gets, of course, the more chances I have to screw up. Each of those three encounters in the pistol one would have been separate saves. The lighthouse would be a save per...
  15. K

    HL2 on Hard completed with 0 total damage

    I apreciate that! And it was quite challanging in places. A suprising amount wasn't too bad at all, mostly lather, rinse, repeat type of stuff. For example, ravenholm was quite easy, and I don't think I fired a shot thanks to Dog's ball. And I don't blame anyone for being sceptical of this...
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