Emotionally it is quite different being scared of sth. because of an instantaneous "shocking" event or a sustaining "horrorific" period of time. Measured in degree of released adrenaline, I would say it is quite contrary. While the former is high at first and it is decreasing later, the later is...
Rather not repeating, anouncing their products years in advance in the past and then delivering them really late could mean:
Instead of announcing their products years in advance, they'd rather announce them short before release and then deliver them in time, would mean we could be short before...
The game for itself has its focus on strategy in comparison to similar multiplayer shooters and yes, of course there is a problem domain regarding real life incidents, that's exatcly what I wanted to emphasize.
Rather difficult question to answer unambigously. For me CS is the commonly accepted reference title of strategic shooters as its fictional character of setting and maps are not directly inspired by real life counterparts. By modifying the game towards realistic settings could make it easier for...
Bought it in the first days of german release from a shopping mall
Got attracted by eyecatching neon-colored orange package
Was amazed by its in-game atmosphere
Tried to play it over and over again, as my first computer had been just a bad performancing computer (AMD 133MHz, 4MB 3Dfx Add-On...
Contact local residents' registration office and request an official verification that no death certificate has been submitted on my persons' name
Verify that I'd rather taken the red pill this morning
Claim the whole year's possible amount of holiday from the date of release
Nobody expects HL3 to be revolutionary in terms of gameplay, genre or anything else. HL has always been a linear, static, single-player ego-shooter with quite solid enhancements in terms graphics and level design, story-lining, immersion (visual and acoustic), a.i. HL doesn't have to (re)define...
If HL3 core development just has been initiated now and this correlates to the real production status, ... No. That is impossible. Valve's reputation in being a curious game development company would be totally trashed!
Graphical evolution: obligatorically
A.I.: maybe natural behaviour?
Physics: maybe more changing enivronments
Story-lining: maybe more non-linear?
Networking: eventually some revolutionary coop concepting, that has not been thought of in conventional ego-shooters yet?
Story editor: Combining key...