Recent content by Lord_PackRat

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    dm_tower_arena_v2 [final release]

    quick note: Map Name: ctf_tower_arena_b2 Authors: PackRat + Snillor Release Date: 6th May, 2006 Number of Players: 6-16 Download URL: ctf_tower_arena_b2.zip Update & Bugfix --Turrets now face the wall when they spawn, so throwing them off the edge actually accomplishes something. --Improved...
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    New weapons in Aftermath

    yeah, just as long as theyre effective :rolleyes: remember the hornet gun? that thing was the stupidest shit ever (for singleplayer, anyway) it was nice that it grew its own ammo, but it'd have been nicer if the ammo actually did something... now snarks on the other hand... hehehehe good fun
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    dm_tower_arena_v2 [final release]

    thought I'd mention this here as its related: Map Name: ctf_tower_arena_b1 Authors: PackRat + Snillor Release Date: 15st Feb, 2006 Number of Players: 6-16 Screenshots: 1 2 3 4 Download URL: ctf_tower_arena_b1.zip I've had a few requests for ports of this map, most of which were for...
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    Killbox map missing

    yeah... the title of this thread is kind of ambiguous -- you could be complaining or celebrating :D hehehe
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    dm_tower_arena_v2 [final release]

    2-14 basically its got a shit load of spawn points (like 20-25) so you can load it up like an refugee boat if you want... but based on the size of the map it say 14 is the limit
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    dm_tower_arena_v2 [final release]

    some of you may remember dm_tower_arena from a loonng time ago... i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to...
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    Money for HL2DM!

    yeah if i was running something like this id have the servers loaded with spectators among other things
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    Rendery goodness

    heh, maybe, maybe not... i agree that the angles arent quite right and probably never will be (its surprisingly hard to do...) however, the top of the revolver sits up like that because of the two points i chose for it to rest on - the end of the handle and the fat cylinder thats sticks out...
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    Rendery goodness

    oops my bad The real link
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    Kill Remedy's Random SS gallery

    bwahahaha i saw the word 'screenshot' and figured it'd be crap, but the drinking headcrab in 5.jpg is absolutely hilarious :E hehe look at him go
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    Kirschtorte's Work-(lots of pics)

    love the sculptures :E ive tried my hand at a lot of different mediums before (and usually did pretty well i think :P) but one thing i was never able get right was sculpting of any kind i especially like the head that looks like its lo-poly :P
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    Rendery goodness

    its not like the combine are exactly scrambling for shelter either... :P but i do agree, i didnt get the composition exactly as id planned when i took that shot... it was meant to give the impression that it was an unforseen/unintentional encounter (not quite an ambush), but i still didnt get...
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    Rendery goodness

    bah... this one didnt turn out at all the way i planned... Clicky-clicky i feel it needs to be redone but screw it that took too long... time for something else...
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    Rendery goodness

    that is never a problem :cool:
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    Rendery goodness

    im currently working on a firefight scene - its taking a little longer than i originally thought. however i thought seeing im here i might as well show you this: Some 3D I actually did produce. His name is Giermo, and I made him ages ago, sort of on impulse, and i still haven't worked out...
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