Recent content by MagicalMonkey

  1. M

    there was a thread all about spawning npcs

    View my profile and view all threads and click on super happy npc spawning guide
  2. M

    Something awful and hl2

    Yeah. Everything on the site is intended to be taken seriously. Happily, I am protected.
  3. M

    You can fly in HL2!

    Speedruns are cheat free, so it's really useful for them.
  4. M

    Problem with water and cubemaps.

    Lowering the sky? This sounds useful. Can you explain in a bit of detail?
  5. M

    Problem with water and cubemaps.

    vis. I'm not that bothered about it now. The water is no longer going black or blue, nor is it reflecting the sky, but it doesn't look awful, and I scaled the skybox down to try and help with compile times. For now I'll run vis on fast and hope that it'll make the water look pretty when I do it...
  6. M

    Problem with water and cubemaps.

    The main reason I made my skybox so huge was to have a horizon-to-horizon stretch of water. If I make it smaller and add skybox fog to try and hide the water-sky texture seam it looks horrible, and if I remove the skybox entirely there's just a big white square under the map which is visible...
  7. M

    Problem with water and cubemaps.

    With vis running on fast this map takes around 30 seconds to compile. I left it for 3 hours compiling on normal and then decided to stop it. Should it really have made the time it takes to compile increase by over 36000%?
  8. M

    Problem with water and cubemaps.

    My skybox does have all skybox textures. I had it with a nodraw by accident and I started seeing stuff inside the map rendered in the skybox. I'll try compiling with vvis normal and hope it works then. Thanks.
  9. M

    Problem with water and cubemaps.

    I have a box with 5 skybox faces and 1 nodraw face which encases the map, and a box with 6 skybox faces which contains water and a sky_camera for the skybox. I'll try adding another box with just a cubemap and link it to the water.
  10. M

    Problem with water and cubemaps.

    No new developments. Here's a screenshot of what it now looks like with cubemaps in the skybox: And the positions of those cubemaps: Yay imageshack.
  11. M

    Sky Box has a box?

    Absolutely no idea.
  12. M

    Sky Box has a box?

    Is your skybox enclosed with a skybox texture on all sides? I had a problem with a black square at the top of the skybox, and then I noticed that the bottom surface of my skybox was nodraw rather than skybox. Changed it to skybox, everything worked.
  13. M

    Problem with water and cubemaps.

    I'll see if moving the cubemaps closer to the edges of the skybox does anything.
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