Ok ive read many a tutorial on the use of hint brushes but they all talk about small enclosed rooms and corridors. Now my map is a large open cityscape map and im unsure of how to properly use hint brushes. If anyone can give me some ideas that'd be good! :dork:
I dont know what you boys are worried about, check this out!
writing c:\program files\valve\steam\steamapps\abc\half-life 2\hl2\maps\City13.bsp
179 hours, 43 minutes, 32 seconds elapsed
I really should learn how to use hint brushes. :(
Also when you use a model with its correct prop_*** it will perform as it should, so when you choose an exploding barrel with prop_physics it will explode just fine.
theres a list of prefabs in the top right, when you select PrefabsHL2 there will be another dropdown menu near there and theres a few HL2 prefabs in it.
The mod team im currently working with ( www.city13mod.com ) are looking for a talented 2D map designer and/or artist to draw up some plans and designs for upcoming maps. If you fit the bill and have some previous experience to show off then please contact me at nightwolf70 at hotmail.com . :D
Some of you guys are being a bit harsh on our team here! If somebody asks to join your team and shows you pictures of a model they say 'they' have made and you've never seen it before, what else can you do but take their word for it? I personally think its digraceful to steal work and pass it...