cp_plot_v2.1
cp_plot_v2 has been updated to version 2.1 which will most likely be the final version. At this point it is very polished.
Changelog:
v2.1:
-Added new route to last control points
-Fixed players getting trapped in spawn rooms when point ownership changes
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cp_plot_v2
cp_plot_v2 has been released which fixes some balancing issues.
Download: http://files.filefront.com/cp+plot+v2zip/;12973576;/fileinfo.html
Changelog:
-Made center control point take slightly longer to cap
-Made last points take slightly longer to cap
-Fixed dying in...
Alright after play testing with a group of 24+ players I have a changelog for 1.1
Finished:
-Made center CP take slightly longer to cap
-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)
-Fixed dying in spawn rooms on changing...
This is my third source engine level, this time for Team Fortress 2. It is a large control point level with support for 32 total players. The level is based entirely underground with a rocket being at the center control point. Both teams have an equal opportunity to win the game.
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