I dunno if this is the tut you followed, but try it out if it isn't. they have some really good tuts on their site.
http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=125
(if that doesn't work...)
it kind of sounds like a problem with your DirectX..? try re-installing it.
if that doesn't work, you might have to delete all your Hammer stuff (right click Source SDK in the "play Games" menu, then click "Delete local game content") and download it again.. (make sure you back up any maps)...
Just want to let you know that I am continuing to work on the map. I have started from scratch but have progressed extremely quickly. I have completed the terrorist spawn (the one outside) and most of the inside as well (structure wise anyways ). I will post pics once I get more done, since it...
are you saying that when you import the shelves, all the items are already on, and they are stuck, so you can't shoot them off?
if so, look for a shelf that doesn't have all the items on it, and then add each piece( all those boxes and paper rolls ) yourself.
for the lights - it could be a hole in the map, but that usually causes a different problem, so most likely not. It probably has something to do with Vis or Rad.
Post your compile log, that should help figure out the problem.
for the textures - textures that flicker and that don't appear...
ya, but thats emitting from a skybox right? I have no skybox so light_environment doesn't work. oh well, guess I'll just work with full bright for now.
will - you use light_environmets to light up your whole map? like even places where there is no skybox?
Marco - yes, I will have some pretty dark areas in the map, cause I think the nightvision is pretty cool, but there is never any reason to use it.
yes dodo, I know about cubemaps, but I won't be putting them in until I get some real lighting.
limpet - alright, I'll check it out. thx for the help.
EDIT: :angry: argh.. I must be doing something wrong, cause the light_environment isn't working.. I turned up the ambient to 255 and still...
still looking for some input on the ambient light. light_environment was suggested, but that only emits light from a skybox. so the light wouldn't be inside..? I know its possible, I've done it before but I can't remember how.