dunno if this have been asked before or if it's me thats just dumb as hell...
But when u have been "captured" inside the Citadel and transfered to Dr.Breens office and Alyx and Eli is showned....
Breen says something about a deal that him and gordon have made...
I have no idea of what...
well... cant u just try to make it work and the add me to MSN and tell me how u did !
That way i learn it!
And btw
here's the other skin i made wich actually worked
beetle 1
beetle 2
first of all i started GCFscape and opened source materials.gcf
found model\*somewhere here*\AntLion\ And here i extracted the antlionhigh_sheet.vtf
converted it with vtf2tga. opened it with Photoshop 7 and painted it like i wanted it (u can see it above) Saved it in 32 bits I didnt use the...
well i actually made a skin work in game...
and i looked in the .vmt file, and there was no such coding or anything like u wrote...
the onlything was.
"VertexLitGeneric"
{
"$baseTexture" "beetletex1 "
}
not sure about the beetle thing... but thats how it looked.. no other things and no...
the .vmt isnt a model, its a skin...
and i used VTFTool when i converte the .tga to .vtf
but i'snt it possible u can download my TGA and see if u can get it to work... cause i cant!!!
well in th .vmt file... its nothing i know about...as always..
it's just a thing that is created when u convert .tga to .vmt it's also .vmt files in the original material source file....
Well.. u know what!!
can u please download the .TGA i have uploaded in my post and see fi u can fix it...
Hi... i've started to make a new skin for the antlions...
and i cant get it to work really!
picture of the skin so far
I've converted the .vtf to .tga and saved the edited .tga with 32bits...
then it was converted to .vtf again and put in
\half-life2\hl2\materials\models\AntLion...
Hi....
I've made a skin for the buggy (it's currently in TGA format)
And now i wanna put it into the game...
But i cant figure out how to convert it to a .vtf file..
I've tried a converter but i didnt get it to work. i just tried to rename the file so that it had a .vtf in the end... wich...