We're trying to avoid the whole classes thing. Instead the player is faced with a kind of "tech-tree" of upgrades, that way they can play in any way they can.
I guess the skills could be put into classes. So far we have Medic, Tech and Weapons. Under each we have ability-enabling upgrades...
Thanks for bringing that up actually, I was trying to find a way to tackle amending that in another post.
Basically what I meant to say is that we'd replace the health system that's currently in Source with something like the "cover" system in COD or Crysis. The theory behind this change...
I'm just going to add some more info here, because I can't find out how to edit!
One of the major advantages of making a mod within the HL2 universe is that we can use a lot of the source code found in the SDK. All of the entity behaviours, models, and even parts some levels will be reused...
Fourth Wall Entertainment
Project name
Revolt(?)
Brief description:
Revolt is a co-op online Half-Life2 Modification set in the HL2 universe. The game focusses on the beginning days of the City-17 revolution, most likely during the days Freeman was in stasis.
Some changes to make the game...