Recent content by OriginalGamesta

  1. O

    Squad Based Online Co-Op

    Well they're going to have to be, or we'll have a very weak game.
  2. O

    Squad Based Online Co-Op

    Well, there would be more than one mission, and each one would be highly replayable.
  3. O

    Squad Based Online Co-Op

    I think we're going to be aiming for each mission to take on average about 30-45 minutes depending on the skill of the players.
  4. O

    Squad Based Online Co-Op

    We're trying to avoid the whole classes thing. Instead the player is faced with a kind of "tech-tree" of upgrades, that way they can play in any way they can. I guess the skills could be put into classes. So far we have Medic, Tech and Weapons. Under each we have ability-enabling upgrades...
  5. O

    Squad Based Online Co-Op

    No, I mean at the point that you would die in Crysis or Call of Duty, you would become something similar to incapacitated from L4D.
  6. O

    Squad Based Online Co-Op

    Thanks for bringing that up actually, I was trying to find a way to tackle amending that in another post. Basically what I meant to say is that we'd replace the health system that's currently in Source with something like the "cover" system in COD or Crysis. The theory behind this change...
  7. O

    Squad Based Online Co-Op

    I'm just going to add some more info here, because I can't find out how to edit! One of the major advantages of making a mod within the HL2 universe is that we can use a lot of the source code found in the SDK. All of the entity behaviours, models, and even parts some levels will be reused...
  8. O

    Squad Based Online Co-Op

    Fourth Wall Entertainment Project name Revolt(?) Brief description: Revolt is a co-op online Half-Life2 Modification set in the HL2 universe. The game focusses on the beginning days of the City-17 revolution, most likely during the days Freeman was in stasis. Some changes to make the game...
Back
Top