(updated)
Shadows of Winter, a fantasy-themed total-conversion modification for Half-Life 2, needs you!
About
Shadows of Winter employs the immersive qualities of the Source engine; from the amazing physics-based puzzles made possible by Havok to the life-like expressions and performances...
I'm one of those that screwed by buying the retail Collectors' Edition. I pre-loaded the game a few days ago and now everytime I try to load up the game it asks me to re-input an authentication key (of which it replies the key already is autheticated) and asks me for more money.
Anyone else...
So, essentially, the GOTY edition is nothing more than a repackage of the Collectors' Edition sans the t-shirt and Prima leaflet?
Greaaat.
***watches as the boys at Valve squeeze a moldy udder to give it another wring from their cash cow.***
Great MOD. :)
The lack of immersion-destroying pauses for loading was a VERY welcomed treat!
My only gripe lies with the messages: lots of spelling/grammar mistakes (Their/They're, and a verb is missing in one of the messages that makes the sentence a bit confusing). It would have been...
I think this is the fundamental flaw of today's businesses. The complete lack of professionalism in most industries (not just the game industry) has made me sick. It's as if all the trust-funders and free-riders don't really want to work and they get the jobs over the people still down in the...
My biggest concern is that Valve won't be smart enough to avoid repeating the same mistakes they made with VU: rushed/publisher-set release-dates, horrible retail SKUs due to a tantrum between developer and publisher that left the consumer with a shitty t-shirt and a 2-hour installation of a...
Since I'm the one responsible for texturing those character models, I've become a Texture-Real Esate Nazi™ to squeeze as much detail as possible into these models all while conforming to the same established style seen in the concept images.
I can assure you we're using every possible pixel...
I just hope Computer Gaming World Magazine (page 44, bottom of page) was incorrect then. ;)
If that's accurate, I sure hope Valve reconsiders that move. Literarily speaking; that's just bad story-telling to haphazardly change the POV from a non-speaking protagonist to one that has already...