Recent content by Samio

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    Wheelchair.

    All those 14-ish cylinders are whats making it high poly. Just make them 8-10 sides and use smoothing. It will look fine ingame with textures. Also, details make the modle look good, but try to be practical when thinking of what details a player will actually look at while playing.
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    My desk (kinda of akward to work at)

    Man, your desk is so clean. That's why I thought it was a model. My computer area is super trashy. *stares at the mustard stain on the LCD*. :hmph:
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    My desk (kinda of akward to work at)

    *squinches eyes* Is the desk and stuff modeled too?! If so, great job man. I really like the computer screen, looks very realistic =)
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    I need a Uber eazy model maker

    Gmax maybe? :bounce:
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    wrong Animation

    I think somewhere in the .qc file you have to type the fps. That determines if it goes slow or fast. Like somewhere there is something like. $sequence Fire1 "shooting"......30 fps...blah blah blah Something like that, you make the fps lower if you want it to slow down and higher if you...
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    Question about .smd files

    Ok I got it, so the reference smd is the model, skeletal animation smd is for the animations, and physics smd stores a phsybox, thanks alot guys. Is there a certain way I have to set the model up before exporting? What I do is import the rig I use for animating and take the idle animation...
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    So who knows C++?

    I'm more concerned with how the variables, functions, and datatypes all link up with programming a game. But I guess I'll learn that in time. I'm also trying to learn C++. I'm using tutorials from the net but I'm planning to find some books on it. Also, how would you know what is what when...
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    Question about .smd files

    Ok so for weapons I dont need a physics smd?
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    Question about .smd files

    Now I know there are supposed to be 3 .smd models, But do they have to differ or are they all exported the same. So basically I want to know what is the difference between the three types.
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    AK-47 Animations

    No, those are the rigged hands in Counter Strike that you need to use for animations.
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    Character: Vanguard (final)

    Oh yeah, what method did you use to make this? (ex: Poly by Poly, Spline modeling, Box Modelling) I'm looking into learning to model these type of characters and I want to know of a good method to start off with.
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    Character: Vanguard (final)

    Can I get a pic of him without any textures on him and maybe a wireframe?
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    [WIP] Scar L-1

    Nice. It's coming along very nicely.
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    AK-47 Animations

    Thanks guys! :cheese: I've never really animated with a goal but I have played around here and there with animations. I caught the hang of it pretty easily. Some0ne, you're right about the fire animation. I think it's the pin. I'll fix that up. I'm glad you guys like them.
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    AK-47 Animations

    Can I get some crits on these animations I made for the ak-47? http://home.ucwphilly.rr.com/infonsmoking/Hudson2.rar
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