I understand you, Epsi.
I'm sure we will see Valve adding raytracing to the Source engine when the tech can work with it. Then we can get those pretty shadows.
I'm pretty sure they're providing support for four different seperate techniques that you can apply to your game. Not just one technique with different features. UE3 is built from next-gen systems and DX10 aswell. They're sure as hell going to work with unified lighting.
Yeah, that's nice, but no cigar. If you guys watch more closely, they still retain the old shadows on models (you know, the ones that never change angle or size according where the lightsource is located) and they still have a lot of static maps laying around. Also, it seems that the dynamic...
Hey guys. I have a geforce 6800 NU, Athlon 64 3200+, and a gig of PC3200 ram. Everything is at stock speeds. I got the processer and ram for christmas, and that's kind of when I experienced crashing. See, I got BF2 then, and I had problems with stuttering and weird framerate loss which I fixed...
I played the weekend with people on vent, and it was a blast, especially with all the graphics set on high with HDR. It looked really good (especially on kult.) I have never played the original DoD, but DoD:S sure is alot of fun.