Recent content by shad3r

  1. shad3r

    Do think HL2DM will be another "Steam Purchase"?

    CE == more money to Vivendi Gold == more money to VALVe. and u r surprised the CE is worse? and read what i wrote : "masterpiece" MP probably wasn't doable in a year, CS:S was. VALVe want to move the current mod scene onto Source, so something like CS:S _had_ to be done as an example...
  2. shad3r

    Do think HL2DM will be another "Steam Purchase"?

    i think if ppl keep complaining it's likely "official" HL2 MP will show up later. i interpreted the "we're keeping MP a surprise" comment as "um, we haven't made anything much yet", so it was unrealistic to expect them to make CS:S, finish HL2 SP and create HL2 MP from scratch in a year. if...
  3. shad3r

    what do you think about the new screens?

    FarCry and Doom3 got PWNED? the shots look great, but the render quality isn't better than Doom3. it's the CONTENT that absolutely wallops Doom3. great architecture, great characters, great textures. about Alyx i think it's just a range of expressions we haven't seen b4 - VALVe have...
  4. shad3r

    How many games has got 96%

    actually it was based on both. they licensed Q1 engine, then after Q2 they licensed that engine too iirc.
  5. shad3r

    What happened to: Gabe "I play HL2 Multiplayer every day?"

    noticed the number of ppl who play CS? i think u'll find there are more CS players who don't care about HL2 than u think. ppl here, talking about HL2 all day, forget just how popular CS is, and how many ppl play it. + how many ppl used to play it but left 'cos of cheaters, boredom, whatever...
  6. shad3r

    What happened to: Gabe "I play HL2 Multiplayer every day?"

    http://ecard.veepers.com/service/RetrieveCard?id=3KFrd7Ss2rgLoCslMrMkvG posey that is the funnehest thing i've seen posted in these forums ever. and no i'm not trying to defend VALVe, i just thought it was obvious no HL2 themed MP was coming, i'm trying to explain why.
  7. shad3r

    What happened to: Gabe "I play HL2 Multiplayer every day?"

    and get both games released in 2007 when they are way behind the curve. Valve can still make HL2MP, it's just not coming with the initial release. it's not the end of the world. the interview that confirmed no HL2MP also said SP was more then he expected and it will not disappoint us. that's...
  8. shad3r

    What happened to: Gabe "I play HL2 Multiplayer every day?"

    they didn't start on CS:S till less than a year ago. spending 9 months doing CS:S would make them more money than spending 9+ months making their HL2MP work. it's been said plenty of times, but good games take a _loooong_ time to make, no HL2 MP just means they put more time & effort into SP...
  9. shad3r

    What happened to: Gabe "I play HL2 Multiplayer every day?"

    i'd say they made something basic, played around with it (everyday)... it probably worked OK with few players on a LAN but not with more players and internet pings. then they did CS:S as an experiment and it worked well, and was obviously the better business decision given the time they had...
  10. shad3r

    Fluid dynamics

    source does bouyancy modelling for stuff in water the other stuff is way to much work for a real time game. the water surface waves calculation (for reflections/refractions) is prolly just done in a shader on the GPU. seriously, there is _way_ more than 2 lines of code handling the...
  11. shad3r

    Frisbee?

    i can't believe no-ones made the obvious reply: (gabe voice): no, but you could mod one in.
  12. shad3r

    I don't think there will be any "real" mirrors in HL2

    according to info at the unreal technology website, U3 engine can do 3 kinds of shadows: -stencil shadows (a la Doom3 - these are dynamic) -shadow map shadows (these are dynamic) -precomputed shadow masks (these are not dynamic) the lights are all per-pixel real-time rendered (ie...
  13. shad3r

    were there hl2 beta testers?

    the guy probabaly does work as a tester somewhere or other, but is trying to bignote himself by lieing about stuff like getting source code for the games he tests, adding code to games he tests, and generally having anything to do with HL2. take those bits out of the story and it's quite...
  14. shad3r

    I don't think there will be any "real" mirrors in HL2

    valve have already confirmed that all the reflections are done with static cubemaps. the level designer decides where to place the cubemaps, and the engine picks the closest/best one when rendering reflections. there is a good paper on ATIs developer site by Ken Birdwell about how they do it...
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