I want to create some CS:S maps...however, when i re-installed the orange box (on a new HD) the only games available in the SDK are Portal, TF2, and Ep2...Why can't I modify CS:S, HL2, or Ep1??? Where did these options go?
Any assistance is greatly appreciated, thanks!
Ok, it worked, but I still can't find the T and CT spawn entities
I see that the weapons are all in the armoury_entity, but I don't see similar options in the info_player_start and info_player_deathmatch entities
so i guess my question is, what is the team spawn entity?
I'm trying to make maps for 1.6 with Hammer Editor 3.4
However, I think I'm missing a lot of entities (such as T and CT spawns...weapons....etc
Does anyone know what file I'm missing?
Ok, I downloaded ye olde Valve Hammer Editor 3.4
I've configured it for CS 1.6...but I don't believe all of the entities are in the .fgd I'm using. (such as the spawn entities for CT's and T's, etc.
Well, I've installed the SDK in Steam. However, under game selection, all I have available is CS:S, HL2, and HL2 DM.
I want to make CS 1.6 maps, so what would I go about doing to do this?
Any help would be appreciated, thanks.
Where can I go to get a simple tutorials on the basics of fiddling with Source code?
I've created a new mod with the Source SDK, and I can open the files, but I'd like something that could explain:
-what each .cpp and .h file's functions are
-how work it with Visual Studio 05
-how to compile...
Well, it looks that Natural Selection 2 its going to began development soon. (check out www.unknownworlds.com/ns )
I guess the NS team has made a deal with Valve and they are going to distribute it via Steam.
I was wondering what the HL2 community thought of this?
Personally I wouldn't...
"Time frame we are looking at the not so distant future, humanity is in crisis, food is hard to come by jobs are even harder to find and money is worth nothing. Because of this humanity has crowed around the few remaining major cities throughout the world creating mass shanty towns. Towns made...
Hey thanks so much for the reply.
I got one last thing eatin away at me:
When I open up my list of models, all I see are the HL2 models. I have opened the sdk_de_cbble, however, I noticed that map contains models from a "de_cbble" folder. I can't find that folder at all when I open up the...
I know that a prop_static will not obey physical laws in game. And I know that prop_physics will obey physical laws. However, I noticed that under CS:S, there are also:
-prop_physics_multiplay
-prop_physics_override
(other props as well, but I don't believe they concern my question.
My...
Heck no your not alone!!!
I went out and got Episode 1 (just beat it) and thought it was cool and all...but I'm not a fan of the episode approach. Just FYI: HL: Ep1 is 15 bucks at stores, so it comes out to $60 for gameplay equal to the length of HL2 (which is what it cost when it first came out...