Man, don't you dare dis Deus Ex, or its length. Length is only a problem when it gets boring in the middle. Deus Ex was awesome all throughout.
How I wish they'd make a worthy sequel...
Done :) :) :)
Ok, finished Episode 2 (total playtime ~8 hours) and Portal (total playtime ~4 hours).
In a nutshell: I haven't been this happy since HL1!
I mean, Ep2 is still a bit too bland for my tastes (I really hate that on-the-rails feeling, and the combat is still very...
Yes, I do. Do you realize that it would take less than 10 years to balance the new class out? Less than a year? Less than a month?
That's kind of the plan :)
Um, no. You mean, it wouldn't be TFC? TF2 could have been anything with classes and fun.
They have done their research...
How about two-three new player classes? A more interactive environment? A unique third faction, controlled by the AI (a common foe or a team's friend)?
More/different gameplay types?
Yeah right
Yeah right, ten years well spent. Let's consider the (incremental) new things TF2 brings to the table.
TF2 = TFC + better graphics - grenades + medigun + invuln + scout double jump (see: most platformers) + spy cloaking (see: Weapons Factory circa 1999) + gimmicks like taunts...
Good analogy.
http://archive.gamespy.com/interviews/february03/spectordx2/
It's true that a guy named Harvey Smith was heading the development, but
"It's more like I'm just trying to make sure they stay on track..." - Warren Spector. He was hands-on in that project.
Also, Harvey...
"I'm pretty sure Ion Storm knows what the hell they're doing. Warren is clearly not an idiot -- he designed a game that you loved so much -- there is no reason for you to doubt that Deus Ex 2 will be anything other than fun and very solid, especially considering the buzz from previews and...
I agree 100% with Stigmata regarding bunnyhopping and conc'ing. In my time, have seen _really_ crazy stuff done with scouts and medics working as a team (that Last Dinosaur 2 movie is kids' play in comparison). There's double concing (using 2 concs from different players, exploding at the...
Sorry, but who are you exactly to declare anything for fans of TFC? Jesus Christ? It's not even hundreds-strong, it is millions strong: in the heyday TFC was way more popular than Counter-Strike.
Even Robin Walker (who happens to be one of the fathers of TF) does not declare anything -- he...
Yes, there were physics exploits, but that was not the "core" of Team Fortress. It was possible to have crazy movement (as per Formaldehyde) even without bunny hopping and conc jumping -- all the rocket jumping and scout crazylegs stuff.
The grenades never bounced erratically. They were...
That's great, I'm for it -- except there's a tension between teams playing as teams in a clan, and people playing for selfish fun and enjoyment on public servers. I guess there should be a middle path which allows you to capture the point even if all others on your teams are Snipers? And have...
Not really: you can make more choice available within the boundaries of your class, without any similarity among classes.
I played mostly pubs, and I got to tell you, people knew to run away from a live grenade. So no, it's only luck if the other guy is not mindful. There was a fair bit of...
I'll start by saying that I've been playing TFC since its release, and am an avid fan of the game. I never liked bunnyhopping and the rampant grenade-assisted flying in TFC--that defeated the purpose of map design for too many maps. So thank you Walker and Brown for removing that.
I'll...