Recent content by stanr

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    Orange Box Trailer by Valve

    That's not gel, that's radioactive sludge.
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    Valve Opens The Orange Box!

    Man, don't you dare dis Deus Ex, or its length. Length is only a problem when it gets boring in the middle. Deus Ex was awesome all throughout. How I wish they'd make a worthy sequel...
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    Valve Opens The Orange Box!

    Done :) :) :) Ok, finished Episode 2 (total playtime ~8 hours) and Portal (total playtime ~4 hours). In a nutshell: I haven't been this happy since HL1! I mean, Ep2 is still a bit too bland for my tastes (I really hate that on-the-rails feeling, and the combat is still very...
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    Eurogamer Reviews Team Fortress 2

    Yes, I do. Do you realize that it would take less than 10 years to balance the new class out? Less than a year? Less than a month? That's kind of the plan :) Um, no. You mean, it wouldn't be TFC? TF2 could have been anything with classes and fun. They have done their research...
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    Eurogamer Reviews Team Fortress 2

    But what else is there that's less superficial? I can't see anything other than these points -- but maybe you can point out something I missed?
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    Eurogamer Reviews Team Fortress 2

    How about two-three new player classes? A more interactive environment? A unique third faction, controlled by the AI (a common foe or a team's friend)? More/different gameplay types?
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    Eurogamer Reviews Team Fortress 2

    Yeah right Yeah right, ten years well spent. Let's consider the (incremental) new things TF2 brings to the table. TF2 = TFC + better graphics - grenades + medigun + invuln + scout double jump (see: most platformers) + spy cloaking (see: Weapons Factory circa 1999) + gimmicks like taunts...
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    IGN Goes Hands-On with TF2

    Good analogy. http://archive.gamespy.com/interviews/february03/spectordx2/ It's true that a guy named Harvey Smith was heading the development, but "It's more like I'm just trying to make sure they stay on track..." - Warren Spector. He was hands-on in that project. Also, Harvey...
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    IGN Goes Hands-On with TF2

    "I'm pretty sure Ion Storm knows what the hell they're doing. Warren is clearly not an idiot -- he designed a game that you loved so much -- there is no reason for you to doubt that Deus Ex 2 will be anything other than fun and very solid, especially considering the buzz from previews and...
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    Team Fortress 2 Hands-On

    I agree 100% with Stigmata regarding bunnyhopping and conc'ing. In my time, have seen _really_ crazy stuff done with scouts and medics working as a team (that Last Dinosaur 2 movie is kids' play in comparison). There's double concing (using 2 concs from different players, exploding at the...
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    Team Fortress 2 Hands-On

    Sorry, but who are you exactly to declare anything for fans of TFC? Jesus Christ? It's not even hundreds-strong, it is millions strong: in the heyday TFC was way more popular than Counter-Strike. Even Robin Walker (who happens to be one of the fathers of TF) does not declare anything -- he...
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    Team Fortress 2 Hands-On

    Yes, there were physics exploits, but that was not the "core" of Team Fortress. It was possible to have crazy movement (as per Formaldehyde) even without bunny hopping and conc jumping -- all the rocket jumping and scout crazylegs stuff. The grenades never bounced erratically. They were...
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    Team Fortress 2 Hands-On

    That's great, I'm for it -- except there's a tension between teams playing as teams in a clan, and people playing for selfish fun and enjoyment on public servers. I guess there should be a middle path which allows you to capture the point even if all others on your teams are Snipers? And have...
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    Team Fortress 2 Hands-On

    Not really: you can make more choice available within the boundaries of your class, without any similarity among classes. I played mostly pubs, and I got to tell you, people knew to run away from a live grenade. So no, it's only luck if the other guy is not mindful. There was a fair bit of...
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    Team Fortress 2 Hands-On

    I'll start by saying that I've been playing TFC since its release, and am an avid fan of the game. I never liked bunnyhopping and the rampant grenade-assisted flying in TFC--that defeated the purpose of map design for too many maps. So thank you Walker and Brown for removing that. I'll...
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