Why does this happen? it looks as it should in max but when its compiled and in hlmv or hammer some of the model have turned insideout.. Need help, fast;(
I have compiled many modells before and never got this problem..
Follow up question.. When you change weapon in hl2 the hud shows that list with the weapons, I oufld where to chande the name of the weapon it displays so insted of #hl2_smg1 I have AK5.. But the picture of the gun, where can I repaint that one?
thanks for the help
The texture on the floor is a one I made myself, I'm making a map fom a irl place that has that type of floor. The same thing happens when I use another texture so that's not the problem..
and its not becaus of the model i have, because it works on every other map i have done,,
Can you tell...
ignore the hand, working on the texture for it.. :P
ehm, The floor isnt turning blue, it gets invisible, the pillars does to in different angles, the blue thing you see is the skybox..
as you see the railing also dissapear. I have some func_details on the map, but I havn't walkd into...
ehm.. Why are my map doing like this? sometimes i works just fine, but when i move the crosshair just a little bit it suddenly gets messed up and transparent? it works from different angles.. please help me..
How do I make it look like its night? I have tried different skyboxes but all of them feels like day, I want it to be dark, so my streetlamps make a nice effect..
okey, I have really messed up my map, I red a optimizing tutorial where he said thet you should make as much as you can to a func_detail, well I did, but now my map doesnt work.. I think the problem is that i tied many brushes to the same func_detail. Is there anyway I can tell it to just be...
I got the same problem today, but my map didnt dissapear but it sais that it cant find the file.. really wierd.. workt last night.. and for me it sais that 3 solids where removed due to errors.
"The command failed. windows reported the error:
Cant find the file"