Recent content by Steveio

  1. Steveio

    Pyro Update and Website Revealed

    Is the Flare Gun achievement (Ignite 100 enemies with the Flare Gun) not working? I've set several people on fire with it but the Achievement menu isn't counting it.
  2. Steveio

    What type of acheivements are reasonable?

    Except the unlockable weapons are still balanced. The Blutsaugher restores 3 HP per successful hit? It doesn't get Critical Shots. The Kritzkrieg gives your target a 100% Critical Shot rate? It doesn't make either of you invincible. The Ubersaw gives 25% Ubercharge per hit? It's slow and...
  3. Steveio

    Cheat or glitch exploit

    Except you can't be Ubered and have the saw out at the same time, so it's not a problem with the Ubersaw. Unless that video's description is true, which still isn't a problem with the Ubersaw's charge rate, but rather with how the game handles the weapon switching (as in, any Medic weapon that...
  4. Steveio

    Unlockables, acheivments, ideas thread.

    I don't know about you, but I'd like backstabs to only happen when they're aiming at my back. Not at my arm, not at my head, NOT while I'm staring them right in the face.
  5. Steveio

    Unlockables, acheivments, ideas thread.

    Scout Weapon Ideas: Grappling Gun - A gun that shoots a grappling hook to surfaces and enemies, pulling you towards it. The weapon cannot get critical hits and movement is limited while being pulled. Replaces Scattergun. Nailgun - A nailgun like the from Quake Team Fortress and Team Fortress...
  6. Steveio

    Unlockables, acheivments, ideas thread.

    I think there was a topic here earlier where someone managed to kill two people in one shot. It might have been fake, but I think that's how the sniper rifle should work.
  7. Steveio

    Unlockables, acheivments, ideas thread.

    Scout Achievement Ideas: Batter Up - Beat XX enemies to death with the Bat Lead Feast Kill XX enemies with the Scattergun Eliminating the Competition - Kill XX enemy Scouts Hardware Abuse - Destroy XX Engineer buildings with the Bat Peashooter - Pick off XX enemies with the Pistol Brain Buster -...
  8. Steveio

    Unlockables, acheivments, ideas thread.

    You mean like the Spy's old Tranquilizer gun?
  9. Steveio

    Unlockables, acheivments, ideas thread.

    Some weapons: Demoman: Cluster Bomb Launcher (Grenade Launcher upgrade) - Launches grenades that explode into 4 smaller grenades (like the MIRVs from TF and TFC). Proximity Bomb Launcher (Sticky Bomb Launcher upgrade) - Launches bombs that explode when an enemy comes within range, but they...
  10. Steveio

    Meet the Scout this Friday!

    The "Copyright LOLOLOL" thing has been there since Meet the Engineer. Or Soldier, I forget which one came first.
  11. Steveio

    Ideas for engineer unlockable turret abilities

    Balance-wise, they can't just have the radar slap a big fat target on a Spy. It'd have to be more like an automatic "There's a Spy creepin' around here" that activates when it sees a Spy. It doesn't point out where the Spy is, just that it knows he's somewhere close by.
  12. Steveio

    Ideas for engineer unlockable turret abilities

    That wouldn't be much of a dispenser, though.
  13. Steveio

    Ideas for engineer unlockable turret abilities

    What about a Sentry Tower that detects cloaked and disguised Spies, as well as any other nearby enemies, but is unable to attack directly? It would also be able to see anything a player could see from its position and swivels 360 degrees, effectively giving it more visual range than a normal...
  14. Steveio

    Theories on the combine leadership

    There's so many Advisors on the worlds they conquer because they can't communicate with the other worlds easily. They had to blow up the Citadel to send a message to their Homeworld, right? The advisors in the City 17 Citadel might have been part of a council of some sort, where all the...
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