Nice job showing that you don't have a clue ;)...it's quakeworld.
Ah, the good old days. I actually played a couple of clanwars when bh still worked in cs (espl - now esl - allowed bh), and it gave you a hugh advantage. Was a lot of fun, especially when your opponents didn't suspect it and you...
jeez, I hope that wasn't me, was it? I know people use the term bj in cs all the time for people who just press jump a few times in a row, and it annoys the hell out of me, but against the cs crowd, there simply is no way of winning :)
I think it works the other way around: If you change only a couple of things, people won't switch over. They might like some of the changes, but it's not worth sacrificing a whole lot bigger community for it. Want proof? steampowered status page :). On the long run, if you really want to get...
totally agree with netrex. Why even add bunnyjumping and the gauss to speed up gameplay and then add in the slams just to completely destroy it again. It makes absolutely no sense. What they should do is remove the Slams from hl2dmpro alltogether, it just doesn't work. Either that, or just...
1. VAC ISN'T a cheat protection. It doesn't prevent someone with cheats to enter and play on VAC secure server (unlike cheating death or punkbuster). It does record cheats and ban the accounts afterwards, which is the beauty of it. Cheaters can never be sure if a cheat is VAC secure, as Valve...
Cmon, netrex!
Tell me your opinion...do you think hl2dm is a good 1v1 game (as opposed to the reasons I stated above) and if yes, why is that so? You seem to play a lot 1v1, so I'd really like to get your insiders' opinion.
Funny, I always thought (and still think) that 1v1 has to be the worst gamemode for hl2dm, for the reasons you stated above (slow movement = no map control, which really is what 1v1 is all about, and the lack of objects to control to begin with).
I went back to cpma, just can't get enough of...